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Old 02-28-2010, 12:17 AM   #1
Hunt3r
Default Increasing Splash of Hydras

I realized I only put one thing as the title, but this is two suggestions really. I'm going to assume here that the Hydras in PR are for anti-personnel and light armor, thus they are HE frag, or HEDP.

Regardless, the Hydras are pretty underpowered right now, pretty much requiring a salvo of 10-19 of them to achieve any telling effect against dispersed infantry.

In reality, the blast of the Hydras is giant. Even if HEDP, shrapnel can fly as far as 50 meters. With HE frag warheads, the amount of explosives in it is greater then a 155mm artillery shell.

What should be the equivalent of an artillery barrage isn't much, or at least it doesn't feel like it. If I'm wrong, you may lynch me for it, but the deviation means that the rockets are quite widely dispersed, and they don't have much punch anyhow, so they aren't very good. I'd like to have the blast be big enough so that there aren't potential gaps in the beaten zone.

To compensate, I'd like the loading time to be increased. If you fire off all 38 rockets, you should have to wait 2-3 minutes for all 38 to be reloaded. This will make sure that you use the rockets carefully.
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Old 02-28-2010, 04:09 AM   #2
darkside12
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Default Re: Increasing Splash of Hydras

Actually, Hydras only have the splash radius of about an M67 fragmentation grenade. Frag grenades only spash about 25-30 meters, and any further than that would just cut the skin, but do very little damage. This isn't a Hellfire or Tow that we're talking about, just a rocket. And if they were designed for infantry, they would contain about thousands of flechette darts, not high explosives.

http://www.fas.org/man/dod-101/sys/missile/hydra-70.htm

I decided I'll add a link to a page that says the different types of warheads for the Hydras. Not sure on how accurate this site may be, but it seemed like the most ligit that I read through. Pay close attention to the first type of HE, and how is says that it only has a burst radius up to 10 meters, and could kill up to 50 meters. That DOES NOT mean that it's guarenteed. I figured that's the type of warhead the Devs use.
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Last edited by darkside12; 02-28-2010 at 04:29 AM.. Reason: Source
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Old 02-28-2010, 04:11 AM   #3
Rudd
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Default Re: Increasing Splash of Hydras

Quote:
What should be the equivalent of an artillery barrage isn't much,
I think you are overestimating the power of hydras there


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Old 02-28-2010, 04:20 AM   #4
[R-CON]Jafar Ironclad
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Default Re: Increasing Splash of Hydras

If I understand correctly, when Hydras aren't being used against soft targets, they're used against hard targets (like tanks) with the intention of not destroying them but keeping the crew inside the confines of the vehicle. Blowing up the hard target is the hellfire missile's job.


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Old 02-28-2010, 04:35 AM   #5
Hunt3r
Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by Web Source
M151 HE

This M151 is an anti-personnel, anti-material warhead to be used against "soft" targets. The 1.04kg of B4 explosive has a blast radius of 33 feet. The warhead is designed to fragment, showing the area with lethal shards of metal, lethal to a range of 164 feet.

M229 HE

This is a somewhat heavier version of the M151. The amount of B4 explosive has been increased to 2.17kg, which has a corresponding increase in the blast radius.
Aviation Encyclopedia: AH-64D Longbow Apache

There is an alternate warhead with double the bang, which is the warhead that has more power then a 155mm shell. M151 is the one you guys are referring to. I'm saying that we should use the M229 as the benchmark. If we're going to use the HEAT/HEDP warhead as a base, then we should up the damage it does to armor.
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Last edited by Hunt3r; 02-28-2010 at 04:47 AM..
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Old 02-28-2010, 06:56 AM   #6
Alex6714

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Default Re: Increasing Splash of Hydras

Well in game they are all the same..

But they should be different, Z10 should have 55mm rockets, Havok, 80mm rockets, AH 64D apache/cobra 70mm hydra 70 and WAH 64apache 70mm CRV-7s (which would be basically faster, slightly more powerful hydras).

Depending on if they are using flechette warheads, the HEISAP ones or whichever.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 02-28-2010, 08:11 AM   #7
[R-DEV]Jaymz
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Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by Alex6714 View Post
Well in game they are all the same..
Actually, while not being as diverse as it could be, we do model two different rocket pod missiles. In-game, it's like..

Hydra-70 and S-8 - Apache, Cobra and Havoc
  • Kill Radius - 5m
  • Wound Radius - 20m

S-5 and equivalent - Used currently on SU-25 and will be used on Z-10 in future versions (I forgot to change the projectile template, Alex. Thanks for reminding me )
  • Kill Radius - 3m
  • Wound Radius - 16m

Quote:
Originally Posted by Hunt3r View Post
With HE frag warheads, the amount of explosives in it is greater then a 155mm artillery shell.
While the lethal and wound radii could do with a raise, no way in hell is a 70mm HE rocket going to even come close to a 155mm HE shell. An M107 produces a 50m kill radius and can cause casualties in excess of 100m.


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Old 02-28-2010, 08:11 AM   #8
HAAN4
Default Re: Increasing Splash of Hydras

The only guys how can say it is fine, is MIlitary Advisors, no me, not anyone.
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Old 02-28-2010, 08:29 AM   #9
killonsight95
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Default Re: Increasing Splash of Hydras

the only problem is that the hydras are aminly used against infantry and arn't really meant for amss destruction of squads and FOB's mostly they should be used for disorganising and annoyign the enemy


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Old 02-28-2010, 09:25 AM   #10
Alex6714

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Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Actually, while not being as diverse as it could be, we do model two different rocket pod missiles. In-game, it's like..
Ah, good to know.
Quote:
the only problem is that the hydras are aminly used against infantry and arn't really meant for amss destruction of squads and FOB's mostly they should be used for disorganising and annoyign the enemy
Is there anything that should be used agaisnt infantry?

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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