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Old 02-28-2010, 04:37 PM   #11
darklord63

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Default Re: Increasing Splash of Hydras

Hydras are already awesome, on Muttrah for instance, your sl gives you cordinates you start firing 800m away, sometimes blindly and you will tear up the enemy.

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Old 02-28-2010, 05:28 PM   #12
Hunt3r
Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by [R-DEV]Jaymz View Post
While the lethal and wound radii could do with a raise, no way in hell is a 70mm HE rocket going to even come close to a 155mm HE shell. An M107 produces a 50m kill radius and can cause casualties in excess of 100m.
The amount of shrapnel produced by the 70mm rocket may not be as much, but the rocket certainly contains more Composition B. I'm pretty sure that counts for something.

Especially with an airburst fuze.
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Old 02-28-2010, 06:00 PM   #13
[R-DEV]DankE_SPB
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Default Re: Increasing Splash of Hydras

erm
Quote:
The amount of shrapnel produced by the 70mm rocket may not be as much, but the rocket certainly contains more Composition B. I'm pretty sure that counts for something.
Hydra-70
Quote:
The M229 HE Warhead is an elongated version of the M151 Warhead and is commonly referred to as the "17 Pounder" warhead. The M229 HE warhead is currently in the inventory. It was designed and developed to increase the lethality and destructiveness of the 10 pound high explosive warhead. The total weight of the loaded, unfuzed warhead is 16.1 pounds (7.3 kg) [other sources report an unfuzed weight of 16.4 pounds] of which 4.8 pounds (2.18 kg) is composite B-4 HE
M795 Projectile 155mm High Explosive HE
Quote:
The M795 is a 155mm high fragmentation steel (HF1) body projectile filled with 23.8 lb of TNT
http://www.mlmintl.com/155MM-HE.pdf
Quote:
• TNT: 6.62 kg
• Comp B: 6.985 kg
so your statement is wrong
what might can get close is something similar to S-13(33kg warhead with 7kg of HE ) or even S-25, but the last one has 250kg warhead

Quote:
Especially with an airburst fuze.
its not obvious tbh, if anything, with airburst shrapnel amount and weight is more important, hence HE weight in warhead usually takes <30% and we dont see thermobaric munitions with airburst fuse


wrt OP, i havent checked helis in 0.9 yet, but almost sure not much changed in general mechanics
what would greatly increase splash effect of hydras is salvo fire and increased deviation for them, this will make it work more as area attack and less as pinpoint HE sniper rifle


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Old 02-28-2010, 06:10 PM   #14
M_Striker

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Default Re: Increasing Splash of Hydras

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Originally Posted by [R-CON]DankE_SPB View Post
what would greatly increase splash effect of hydras is salvo fire and increased deviation for them, this will make it work more as area attack and less as pinpoint HE sniper rifle
I agree.


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Old 02-28-2010, 06:23 PM   #15
Pedz
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Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by Alex6714 View Post
Is there anything that should be used agaisnt infantry?
The big cannon on the front =]


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Old 02-28-2010, 06:43 PM   #16
Hunt3r
Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by [R-CON]DankE_SPB View Post
erm

Hydra-70

M795 Projectile 155mm High Explosive HE

http://www.mlmintl.com/155MM-HE.pdf

so your statement is wrong
what might can get close is something similar to S-13(33kg warhead with 7kg of HE ) or even S-25, but the last one has 250kg warhead


its not obvious tbh, if anything, with airburst shrapnel amount and weight is more important, hence HE weight in warhead usually takes <30% and we dont see thermobaric munitions with airburst fuse


wrt OP, i havent checked helis in 0.9 yet, but almost sure not much changed in general mechanics
what would greatly increase splash effect of hydras is salvo fire and increased deviation for them, this will make it work more as area attack and less as pinpoint HE sniper rifle
AFAIK the deviation is already quite high. Also, I'm dumb and I can't google well enough to save my life.

I still think that the Hydras feel too weak right now though. Upping the wound radius to 75 meters and the kill radius to about 15-20 meters would be the sweet spot.
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Old 02-28-2010, 08:32 PM   #17
sniperrocks

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Default Re: Increasing Splash of Hydras

IMO, CAS is too powerful wouldn't making the splash radius make it more unfair?
it's the worst when a Hydra finds your firebase/hideout >_>
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Old 02-28-2010, 09:26 PM   #18
Hunt3r
Default Re: Increasing Splash of Hydras

Quote:
Originally Posted by sniperrocks View Post
IMO, CAS is too powerful wouldn't making the splash radius make it more unfair?
it's the worst when a Hydra finds your firebase/hideout >_>
I don't know about you, but as it is it's pretty hard for CAS to stay up very often. More often then not the guys shooting those hydras are dead before they can ever even get your firebase.

Putting it under a building of some sort helps though.
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Old 02-28-2010, 09:53 PM   #19
PlatinumA1

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Default Re: Increasing Splash of Hydras

M107 warhead: 13.877 kg

Hydra 70 M151: 3.85 kg

Hydra 70 M229: 7.3 kg


If PR has the smallest hydra warhead, it should do 27% of what a 155mm shell does. If it uses the larger one, it should be 52%.

PR VS BTR-60

Hydra 70: 4 direct hits

155mm: 1 direct hit

Hydra 70: 13 near misses

155mm: 2 near misses

PR is probably closest to the M151. The impact damage is close to reality, but the blast/frag radius and explosion damage is probably smaller than it is in reality. All of these rounds do much less with a contact fuze.
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Old 02-28-2010, 10:59 PM   #20
darkside12
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Default Re: Increasing Splash of Hydras

If people want anit-personnel hydras, then they need to have flechette warheads. The only aircraft I can think of that really uses them IRL that are in the game are Hueys and Blackhawks, but I doubt the Devs want the DAP. So that would limit the factions that have them.
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