The reason why FH2 dont have this problem and why we do is because FH2 has made all its player models and isn't using vBF2 player models which they are putting new gemos on. We are putting these new kit bags, helmets etc onto these models via the kit bag the player drops or picks up, not by the normal method of having the helmet etc part of the player model since we can't do that very effectively without the original export scenes etc.
As such, a small side effect of us getting all these new kit gemos is when you pick up a enemy kit, you also pick up there helmet etc which we think is not a big issue considering the gain we get from doing this.
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Originally Posted by Hunt3r
As a side note, in reality you never pick up enemy weapons anyway...
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Untrue. As others have already pointed out, weapons are constantly being picked up and "scavenged", epically in guerrilla warfare where the entire guerrilla warfare strategy relies on you taking the enemies weapons making yourself stronger where you make your enemy weaker.
In Afghanistan, Iraq etc Coalition troops are constantly finding L85s, M16, M4 etc etc in enemy weapon caches and the only reason why the enemy where not using them is because they had ran out of ammo for them etc, as many reports of seeing these weapons used against coalition troops in action.
If you also look around you will find many reports of Coalition troops in Afghanistan picking up enemy weapons for w/e and using them against the enemy, in fact you see all the time even on the BBC news channel British soldiers firing off RPG-7s at Taliban positions. There was one story I read a few years ago of a British solider in Afghanistan who killed a bunch of taliban from bursting into there position with his L85, killed a few, ran out of ammo then quickly picked up an AK-47 off of one of the Taliban he killed and killed the last guy standing with the AK. There is a reason why troops are trained to use enemy weapons before they are deployed into enemy territory.