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#1 |
![]() Join Date: Sep 2009
Posts: 1,040
Location: Den Haag, behind that car wreck.
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Is it possible to make the mine mark limit to 10. Because sappers place most of the time more then 3 mines. And it's not great to get teamlkills time after time, even if you warn them true chat they still drive into that mine. And because 10 mines is most unlikely to place in a short time I would prefer that number. Because if you place an ambush with more then 3 mines a lot of teammates drive in it without watching, and punish you after then.
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#2 |
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PR:BF2 Developer
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Make a cluster of mines to deny passage in one area, and use a single marker to denote the mine cluster.
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#3 |
![]() Join Date: May 2009
Posts: 301
Location: Leipzig
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I don't really understand at all why you changed a perfectly working system? Make the minemarkers unlimited again for sappers and engineers! Even if the mines vanish under still existing markers, it won't hurt anyone, but now TK rates getting higher and higher again because of this stupid limitation.
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#5 |
![]() Join Date: May 2009
Posts: 810
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He is suggesting adding more mine markers not mines, obviously if you only have 3 and place 4 you cannot mark one and therefore people may drive over them even if they check their map.
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#6 |
![]() Join Date: Jun 2009
Posts: 474
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Markers has autmost very boring to place in PR 0.874 version, has you need to wait couldown to place markers (and a decent plan need loot's of markers to ensure team organization)
So i not only aprove that, has i aprove to remove Commander couldown marker. So long commander will be sirius, the marker couldown will be not necessary, if he is not sirius, we can alway put a Multiny in he's ass. |
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#7 | |
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Quote:
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#8 |
![]() Join Date: Apr 2009
Posts: 188
Location: Arizona
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It's already bad enough with the infinite ammount of mine markers. Regardless I myself (sometimes) and other people don't pay attention to marked mines.
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#9 |
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Retired PR Developer
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It was a decision to help with mine icons possible lag by having too many, so it's not going to be reverted.
You can use only a single marker to denote that the area is blocked by mines, you don't need to mark each individual mine. |
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#10 |
![]() Join Date: Jan 2008
Posts: 1,587
Location: Boston/NJ
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Except that doesn't work -- people will attempt to drive past your mines, and get blown up by them.
Three markers is definitely too few. Perhaps ten is too many if there is in fact lag (which, frankly, I don't believe, having seen my map absolutely plastered in mine markers and never having trouble in .87). |
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| limit, mark, mine |
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