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Old 02-27-2010, 01:44 PM   #1
Pronck
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Default Mine Mark Limit up to 10

Is it possible to make the mine mark limit to 10. Because sappers place most of the time more then 3 mines. And it's not great to get teamlkills time after time, even if you warn them true chat they still drive into that mine. And because 10 mines is most unlikely to place in a short time I would prefer that number. Because if you place an ambush with more then 3 mines a lot of teammates drive in it without watching, and punish you after then.
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Old 02-27-2010, 05:08 PM   #2
[R-DEV]Jafar Ironclad
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Default Re: Mine Mark Limit up to 10

Make a cluster of mines to deny passage in one area, and use a single marker to denote the mine cluster.


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Old 02-27-2010, 05:18 PM   #3
Shredhead99

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Default Re: Mine Mark Limit up to 10

I don't really understand at all why you changed a perfectly working system? Make the minemarkers unlimited again for sappers and engineers! Even if the mines vanish under still existing markers, it won't hurt anyone, but now TK rates getting higher and higher again because of this stupid limitation.


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Old 02-27-2010, 06:22 PM   #4
Tim270
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Default Re: Mine Mark Limit up to 10

The number of mines is not the problem, its the people who do not check their maps and drive over them.


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Old 02-27-2010, 07:11 PM   #5
lucidrians

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Default Re: Mine Mark Limit up to 10

Quote:
Originally Posted by Tim270 View Post
The number of mines is not the problem, its the people who do not check their maps and drive over them.
He is suggesting adding more mine markers not mines, obviously if you only have 3 and place 4 you cannot mark one and therefore people may drive over them even if they check their map.
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Old 02-27-2010, 07:30 PM   #6
HAAN4
Default Re: Mine Mark Limit up to 10

Markers has autmost very boring to place in PR 0.874 version, has you need to wait couldown to place markers (and a decent plan need loot's of markers to ensure team organization)

So i not only aprove that, has i aprove to remove Commander couldown marker. So long commander will be sirius, the marker couldown will be not necessary, if he is not sirius, we can alway put a Multiny in he's ass.
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Old 02-27-2010, 08:04 PM   #7
rampo

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Default Re: Mine Mark Limit up to 10

Quote:
Originally Posted by HAAN4 View Post
Markers has autmost very boring to place in PR 0.874 version, has you need to wait couldown to place markers (and a decent plan need loot's of markers to ensure team organization)

So i not only aprove that, has i aprove to remove Commander couldown marker. So long commander will be sirius, the marker couldown will be not necessary, if he is not sirius, we can alway put a Multiny in he's ass.
The markers are placed in PR like vehicle drops in BF2, BF2 1.5v made a delay in the engine so the cars can only be deployed every 5 minutes. So that cooldown time is not ment to stop spam just a annoying little thing that comes whit BF2 engine.


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Old 02-27-2010, 08:08 PM   #8
Phantom2

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Default Re: Mine Mark Limit up to 10

It's already bad enough with the infinite ammount of mine markers. Regardless I myself (sometimes) and other people don't pay attention to marked mines.
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Old 02-28-2010, 08:28 AM   #9
[R-DEV]dbzao
PR:BF2 Developer
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Default Re: Mine Mark Limit up to 10

It was a decision to help with mine icons possible lag by having too many, so it's not going to be reverted.

You can use only a single marker to denote that the area is blocked by mines, you don't need to mark each individual mine.


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Old 02-28-2010, 10:37 AM   #10
Pariel
Default Re: Mine Mark Limit up to 10

Except that doesn't work -- people will attempt to drive past your mines, and get blown up by them.

Three markers is definitely too few. Perhaps ten is too many if there is in fact lag (which, frankly, I don't believe, having seen my map absolutely plastered in mine markers and never having trouble in .87).
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