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#11 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#12 |
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Banned
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If you want to lay a minefield and be sure no friendlies drive over it you have to watch it.
If you don't zoom all the way often the SLs marker on the map is larger than the mine marker. Does "punish" even do anything in PR ? |
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#13 |
![]() Join Date: Sep 2009
Location: Den Haag, behind that car wreck.
Posts: 450
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Yes and after 3-5 TKs you get kicked most of the time.
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#14 |
![]() Join Date: Jul 2007
Posts: 153
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Id like the ability to remove my own mine markers, or maybe for my sl to do it.
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#15 | |
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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Quote:
Is there any way to make the number kit specific? Say, 3 for non-Combat engineers (ie: insurgent grenade traps, claymores), 10 for combat engineers? Alternatively, it's probably better to simply pull it from the insurgent grenade traps (since 90% of the time people don't pay attention to them anyway) and allow combat engineers to place 10 or 20. Either way, 3 is ridiculously low. Certainly 5 or so could be handled without difficulty. | |
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