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Old 02-28-2010, 11:41 AM   #11
[R-DEV]DankE_SPB
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Default Re: Mine Mark Limit up to 10

Quote:
Originally Posted by Pariel View Post
frankly, I don't believe, having seen my map absolutely plastered in mine markers and never having trouble in .87
you would, if you had seen how asshats crashed servers with those markers


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Old 02-28-2010, 02:19 PM   #12
CallousDisregard
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Default Re: Mine Mark Limit up to 10

If you want to lay a minefield and be sure no friendlies drive over it you have to watch it.
If you don't zoom all the way often the SLs marker on the map is larger than the mine marker.
Does "punish" even do anything in PR ?
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Old 02-28-2010, 04:31 PM   #13
B.Pronk(NL)

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Default Re: Mine Mark Limit up to 10

Yes and after 3-5 TKs you get kicked most of the time.
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Old 02-28-2010, 11:27 PM   #14
Meester
Default Re: Mine Mark Limit up to 10

Id like the ability to remove my own mine markers, or maybe for my sl to do it.
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Old 03-01-2010, 12:10 AM   #15
Pariel
Default Re: Mine Mark Limit up to 10

Quote:
Originally Posted by [R-CON]DankE_SPB View Post
you would, if you had seen how asshats crashed servers with those markers
It seems to me that 10 per person (320 max) is a lot -- but legitimately how many people can put them down?

Is there any way to make the number kit specific? Say, 3 for non-Combat engineers (ie: insurgent grenade traps, claymores), 10 for combat engineers?

Alternatively, it's probably better to simply pull it from the insurgent grenade traps (since 90% of the time people don't pay attention to them anyway) and allow combat engineers to place 10 or 20.

Either way, 3 is ridiculously low. Certainly 5 or so could be handled without difficulty.
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