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#1 |
![]() Join Date: Jun 2009
Posts: 465
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I has see that many of AAS maps are like a very very light war.
Has a Project reality advances in frontline combat they must kwon that the Vanila have some things that real happens in war. for exemple, did you thick major powers field few Aircraft? or did you thick a Huge scale battle agaist USA and Russia will have nearby no suport from artilhary? that's is the true. some maps are be the way to LIGHTY wars, the only map how still a fullscale war is Kaskam desert. In The Majority of maps for exemple you have some light vehicles, APCs and that's all you have. APCs like to roam out has tanks, because there are not enought AT weopows to stop those retards, i kwon if we ADD Light AT weopows avaible to squads will turn APC squad hell, but we can always considery put Armor BMT to be used has Tanks. for exemple, Mustran city don't have tanks right? if we Add Light AT weopows to squads spawn menu, we also Add Main battle tanks, so APCs will suport infantry, Tanks will be used has tanks, and infantry still a chance agaist all armor around the new Real life Cruel world. yeah i kwon that APCs retards might still be rushing has tanks, but yeah. they will learn the leason prety quick. just like infantry learn alot ones since AR kits are deployend has a common assent. right? Also, Artilhary is HEAVY present in WARS so incresing commanders assent for diferent tipes of artilhary has 2 mortar fire reloaded in 30 min and 2 heavy artilhary reloaded in 45 min, i not mean to make couldown lesser but by placing more area attacks that can be hold. Of course artilharys will be balaced for each map, and has well have a need of players to be used, in a map that is only 8 playes in each team, only a mortar artilhary will be available for exemple. the same go to vehicles, it's ridiculos to play has infantry in kaskhan desert in early gaming, since you have more armor that men itself to mean it. so, the more players are on team, more vehicles appears spawend substantial. so war will always have the infantry importance, whichtout lossing the meaning of WAR yes game will turn Hardcore in AAS but still more lighthy in insurgency maps, since the are war maps, so in Insurgency i also recomend to put out artilhary since now it's useless, and the ammoug of ''civilians'' in a insurgency map dificult the use of artilhary, of course a meaning about what will happens in Real life. Sime Combined arms maps that have 64 players, will have Light vehicles of all tipes, APCs, armor, and at last some recon helicopteres when commander is present. When true combined arms like Kaskhan desert will have a formidable ammough of Fighters, like 4 for each team, AA armor and all stuff modern warfare ablle to field. yes the control of skys is key in a moderns battlefield and AA is a basic unit, so meaning AA is like to be in A Phalax of spears killed enemy cavalary. Reabering that the Balace to achive a playable war is key, in a map like kaskhan desert you main put for exemple infantry for free. just like insurgents, or by de way only losing a tikcet when 5 soldirs die, or things like that, make the rules for each map, and all will work well. |
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Last edited by HAAN4; 02-25-2010 at 11:12 AM..
Reason: Update
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#2 |
![]() Join Date: Jun 2009
Posts: 465
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To ensury APCs are used has APCs considery puting 4 heavy armor, and 2 APCs, so APCs will be only used for transporthing and suporthing infantry, has armored boys will mostly like to use TANKs inteand of APCs.
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#3 |
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Players are hardcoded and if youd put LATs in the spawn menu you would only have the APCs camping the main because nobody wants to leave the safety of the repair station and face the LAT spammage outside.
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#4 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
OLLL haha, that's right, in WAR siege is used 2, so making the enemy based surouded, and placing artilhary in it, is a aspeck of what i meaning. but of course, a well calculed move may ablle to turn the siege off, since sieges is doing when the sector is autmost won, it will make a aspect o Bloodsheld in the end of round maps, making you not forguet you loose. | |
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#5 |
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Haan4, do you play project reality?
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#6 |
![]() Join Date: Jun 2009
Posts: 465
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Last edited by HAAN4; 02-25-2010 at 09:55 AM..
Reason: now that's right
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#7 |
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#8 |
![]() Join Date: Jun 2009
Posts: 465
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yet i kwon enough, to kwon some main bases are availble to be atacked. has some not. if is that you trying to say so.
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#9 |
![]() Join Date: Feb 2009
Posts: 1,462
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You seem to be suggesting at least 4 different things at once:
- LAT as a spawn kit - More armor - More area attacks - More aircraft My thoughts... More tanks and aircraft results in less infantry, which is already strained on maps like Kashan. Plus tank lovers have their own game mode now called Vehicle Warfare. Increasing the amount of tanks also doesn't necessarily mean that APCs will be used more appropriately, players will continue to make up their own mind about how they utilize the assets. I don't mind the idea of a slight increase in area attacks but I never want to see it at a vBF2 rate. I'm not sure about LATs as spawn kits, I'm skeptical whether that'd really benefit teamwork between APCs and infantry like you suggest. BTW, writing 'WAR/S' in large bold letters several times doesn't help your suggestion. |
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#10 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
APCs will not change they mind instantly, but when the see they die quity easy, and there are quite nuber of tanks in main base they will soon change they mind, also Incresing Artilhary fire by this way, (not vanila one) will be fine, since you have 4 artilhary that reload slow has it has before times, in a 64 players, in my one year of constratly playing, i have dieing only 5 times by artilhary fire, i can say the actual artilhary sistem don't evem exist. we can also considery placing Anti bomb shelter has a new fire base assent, since this is available in dramatic wars. since tanks are resistent to artilhary fire, (unless the artlhary round get in top of tank) i don't see this like to afect much of game. Incresing the ammounght of aricraft will be only in some maps, that infantry is not supose to be used in large nunbers. like kaskhan desert. also the ammought of vehicles spawed in main base will be only proporsional to the ammought of players, and aircraft don't scarry me, so long AA boys are well deploydle, we might have how kick those flyboys asses. yet, to make more playable, you must put the frist 2 fighters, a Bombing and a AIr superiority to spawn in one time, and the 2 more fithers, spawn in the double of time, so long AA work decently, they will have 2 or less aircraft, if they manage to control the skys be having 4 aircraft and you team none, you literally loose, has this will happens in real life. did you thick OTAN won so easy the actual early irake war using what? infantry? Tanks?, obvius the controling the skys have madded 80 percent of all war efort in early irak. | |
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