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#21 |
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PR:BF2 Developer
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Your lack of grammar is nowhere near disturbing as the enormous amount of typing errors you keep making, at least get a spell checker or slow down when typing...
You gave nothing to the thread other than to bash his poor English. Not everyone speaks/writes English. Was it hard to understand? Yes, but please respond with a little more tact and a useful opinions next time. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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Last edited by CodeRedFox; 02-25-2010 at 04:10 PM..
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#22 |
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Banned
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Now hang on just a second, he might have an interesting point here.
Is it possible to have flags-within-flags? So you could have one giant flag for the bunkers and surounding areas (500m) and then have 3-4 smaller flags for the inside of the bunkers themselves.. requiring both infantry and armor to work together to secure the area before moving on to assault a new flag. |
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#23 | |
![]() Join Date: Aug 2009
Posts: 533
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Still, sounds pretty cool | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This was your thread To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is your thread now ---------------------------------------- Celestial1: I shall call you "S:/" or "S drive". |
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#24 | |
![]() Join Date: Aug 2008
Posts: 1,715
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Your idea isnt that good if you want to see what PR would look like with all your ideas in, try playing AIX (simmilar to that) i agree some maps could use an APC or two, but not tanks especially in urban areas since tanks are slow and cumbersome or attack choppers sine one or two can already devastate the other team if flown by a good crew same goes for planes. | |
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Guns don't kill people, people kill people, but the gun sure helps.
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#25 | |
![]() Join Date: May 2007
Posts: 855
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It strikes me as the worst possible combination of one large flag (never knowing where my enemy is within this massive radius, essentially team deathmatch) and lots of little flags (being constricted to four or five pieces of cover that EVERYONE uses because they are the only cover to be had within the cap zone) Don't try and flank that tiny cover, because then you're out of the zone and have to start all over. Don't forget to coordinate this assault with the armor and other squads. | |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#26 |
![]() Join Date: Mar 2009
Posts: 329
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TL;DR
However, the complete lack of grammar and error checking in your posts makes me strongly disagree with all your points. You gave nothing to the thread other than to bash his poor English. Not everyone speaks/writes English. Was it hard to understand? Yes, but please respond with a little more tact and a useful opinions next time. |
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Last edited by CodeRedFox; 02-25-2010 at 04:11 PM..
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#27 | ||
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PR Mapper Team
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Quote:
Quit criticizing the language, and don't post if you don't have anything related to this topic. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Enough with bashing his poor English and grammar. He obviously not a fluent English speaker. At least give him a thought out opinion instead of just waving your internet finger about his English and driving off.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 02-25-2010 at 04:28 PM..
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#29 |
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Banned
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I like the idea of increased assets but I do fear the lack of coordination could cause a tard rush but more Arty would be fantastic, especially if it was smaller salvos, like maybe 82mm and only a few rounds.
Multi-stage flags are so cool an idea they must have been tried already but you never know .... I would like to see more flags that could bleed you, so you could have double flags like the old Kashan or Muutrah but you could have one flag that created a slow bleed so change the values of the flags, like primary and secondary targets within each flag capture point. |
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#30 |
![]() Join Date: Apr 2009
Posts: 1,417
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I think that it would make sense to have a map where it's very asset heavy, and is for the early stages of war, where half would be manning aircraft and whatnot, and half would be infantry. Air ships 'em in, does CAS, and maintains air superiority. Infantry struggle to cap flags. Armor would be on delayed spawn, maybe 30-45 minutes in, to simulate the fact that armor is not as fast as a helicopter.
The current AAS maps are great fun, but it's mostly skirmishing. A WW3-esque fight where everything that each side has is being thrown at each other would be great for people who like asset wars. Very heavy indirect fire support, and lots of it. The commander should not be using the UAV, but instead a small airplane which would relay information, with a manned pilot, and so would squad leaders. He would be the one to tie this chaos into something that is ordered, and effective. The commander would have artillery and MLRS barrages on targets requested by spotters and SLs, CAS and bombing runs on points to do interdiction, air interdiction to be handled by air superiority fighters, infantry to be supporting armor, etc. I would be quite interested in seeing this "total war" concept happen. |
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Last edited by Hunt3r; 02-25-2010 at 09:15 PM..
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