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#11 |
![]() Join Date: Feb 2009
Posts: 613
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Dont make it too realistic,i dont want to have nightmares!
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#12 |
![]() Join Date: Feb 2007
Posts: 1,235
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HAAN4 whilst there's nothing to stop you airing you opinions, and by all means please do; I'm not too sure having only played since the last version really puts you in a good know-what of the mod to suggest its downfalls.
In regards to more jets & vehicles in general; 64 players is the max the mod can support, BF2 itself, even... Squads are already pressed for infantry with what assets are already available to them, without having everyone in the sky and no one on the ground. |
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#13 |
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HAAN4, you need to think inside the box
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#14 |
![]() Join Date: Jun 2009
Posts: 465
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#15 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#16 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
we can allways has i sugeted, place Bomb shelters, Flakering AA, and other stuff. since in commom combined arms jets will not available, the the regular ammong of tanks in this sugestion will be 4 tanks and 2 APCs, when some maps that have more spread terrain have 6 tanks and 2 APCs. since Brain some tank squad make a reserve of vehicles in main. you main see a effective team only using 2 tanks and 1 APC at time, uless they supose they need all armor in one time for one operation. in real life infantry is efectivy in defense, and in some tipes of terrain. like jugles and Citys, and that's right. we can still placing Mediun scale wars in Chechen and Mec maps, since they are not Major powers in world, but when we talking about Russia and China has OPFOR, my point of view is the right one, trust my. we Can also place kind of diferent Rally sistem in those BIG WAR games, that simulated a large ammoung of infantry. the sugestion can be improved, of course we need to be cunning if what a BIG PLAYABLE WAR whicht the aspects of Project reality in game. | |
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#17 |
![]() Join Date: Jun 2009
Posts: 465
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You findback are quite right about many things, but you must see my couter aswer of other sugestions, so i will repeat my self.
for exemple, APCs squads will not learn the leason immenditly, but after they die like water, and see TANKs are more avaible that APCs itself, they will come to pick up tanks isteand apcs, if TANKs loses, they will learn the leason of APCs always working toguether Infantry, and if possible scouted by tanks itself, has it is a real life. this will happens just like infantry squad learn many leasons after placing AR kits has normal kits. right? We can always Review MEC and Chechen rebels has mediun wars, yeah, we can still use many of Project reality view points on that maps, but evem they still to lighty for what will be in real life. About Aircraft, i alerdy say it, just for cautiun, 2 aircraft in a Moderated spawn rate, and the 2 others in a horrible spawn time. like 45 min, or 1 hour. so team will need to clear AA targuets (has it is do in real life) shoot down enemy air superiority aircraft using AA, to keep the 4 jets in map, so it will be quite delicated, and will sure need a commander. Yes this new aspect of BIG WAR, will turn quite hard to balace the game, to infantry still used and you see that this is no Irak playground, but real war. we also might ablle to place several Balacing, to have 45 min whichtout aircraft messing around to place fire bases, sinse big real life battles have some days that commanders are placing suplys, and mobilizing they troops, and this will be the right thing will be done in those 45 min, after vehicles are availible and the gates of hell open. |
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Last edited by HAAN4; 02-25-2010 at 10:58 AM..
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#18 | |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
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Quote:
but there different ways of what this is. a 6vs6 infantrymatch can be intense as nothing before, same time quick a battle gets boring by lowering the value of the elements a fraction has. related on the scale of maps im almost completely fine how the assets are placed. i doubt that any squadleader/comander IRL will have access to bomber/arty/tank support the most time. especially in large scale conflicts the ressources have to be placed in a usefull combination, often the supportelement would be used elsewhere or even got destroyed recently. in the end the experience of PR is very much depending on how smart your team and the opponent is using whatever is availible. and doing the job without superior ammount of machines in your back is for sure not "ladystyle" | |
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#19 | |
![]() Join Date: Jun 2009
Posts: 465
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we can also place several map modifications, has there alerdy have some, and placing more flags in urbam places to incresse infantry fithing. | |
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#20 |
![]() Join Date: Jun 2009
Posts: 465
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Thats give me a ideia.
we can place a Sub flag sistem, to enchance the infnatry fitihing in those BIG WAR AAS maps. so, the stating flags will have for exemple a much smaler radius of capturing, but more flags will be placed, and nearly all flags will be placed inside of buildings, or formidable defessible points like sandbags, plazas, and stuff that might be ablle to simulate a infantry assault, or infantry defense. Asad khal for exemple, might have a flag on the farm to the West, and far more other 4 flags in diferent chose buildings, so tanks and APCs will not ablle to capture it to easy, cuning teams will quick deploy TANKs to the front, and infantry will be deployend by APCs to take of buildings, or defend they itself, Having infantry assaulthing positions can be always good if well suported, since it's very easy to be deployend unlike most of other assets. just be creative, use you creative to imagine the right war, and you get the right sugestions, aswers, and balacement ideias. |
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