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#1 |
![]() Join Date: Jan 2008
Posts: 1,099
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The current Intel gathering structure encourages a long period of BluFor sitting back and picking off insurgents to somehow gain knowledge, then a mass rush of OpFor once both caches are discovered as they no longer have an increase in intel. With the increase in kits staying around I think the following changes would greatly improve game play based on intel collection.
Intel collection revision Increase the time required for an unarmed kit to count as a Collaborator does for ROE to 5 minutes (ie after the kit actually disappears). Treat Collaborators and the unarmed kit the same for arrests: +10 intel points. Count Collaborators and unarmed kit the same for kills outside ROE: -10 intel points. Killing a regular insurgent gives no intel. When an insurgent is shot and drops the kit a BluFor who picks up the kit gets +1 intel. I seem to remember this being in the game at one point. What this would do is encourage clearing a group of insurgents and then checking the bodies for Intel instead of simply shooting them from far away. If different, set the Intel requirement to 20 per cache, with a 40 Intel max (-20 when a cache is destroyed). Alternate option With the same idea as my insurgency skirmish idea, have one cache always showing and only gather Intel on a second cache. Game play improvements By linking the Intel to picking up kits and arresting the actual gathering of Intel is represented, BluFor is encouraged to approach and engage the OpFor which would increase opportunities by both sides to lure the enemy out. In addition, less game time would be wasted by having the Insurgents hide and BluFor sit back on hills not doing anything because they get just as much Intel by popping people trying to get a look at them from 800m as they do from getting in close. The alternate option increases the focus on the caches and a bit away from Intel collection. There is no real reason that a game should stagnate with two hidden caches and all the Insurgents hiding. It may be realistic but it is incredibly boring. |
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My
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#2 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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i agree but the Blufor will loose to many tickets this way maybe by picking up the kits you get lets say 3 intel or something and just increase the amount of intel needed per cashe the only problem is there are to many insurgents compared to the Blufor it would be great if we could side limit players to like 25 to insurgent and 39 to Blufor thus giving the Blufor one more squad over the insurgents which would be more realistic
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#3 | |
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I dislike the picking up kits to gain intel system. It makes you defenseless while you cycle the kit, and also with the kits staying around for so long now, people would be picking up the same kits over and over, each time resetting the 5min timer.
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#4 | |
![]() Join Date: Mar 2009
Posts: 329
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#5 | ||
![]() Join Date: Jan 2008
Posts: 1,099
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BluFor should have some idea where to be moving towards, not just hanging out waiting to shoot someone for looking at them funny. | ||
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#6 | |
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Retired PR Developer
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blufor stay back if they haven't got a good location on a cache because the opfor throw themselves at them if opfor would stop being so aggressive and actuallly trying to be stealthy etc you'd see alot less defensive tactics from blufor, but as it is blufor win best when they attack hard, pull out fast, hold strong then rinse and repeat. and I cant really say that is a bad thing | |
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#7 | |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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Violence is power
In .308 we trust |
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#8 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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strongly disagree. the blufor have armored vehicles with automatic HE cannons, an MBT (main battle tank) on Al Falluja, scoped weapons, medics...and so on. come on, y would you want to nerf the Iraqi insurgents or Taliban against the most powerful military in the history of the world?
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Violence is power
In .308 we trust |
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#9 | ||
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Last edited by clueless_noob; 02-24-2010 at 05:12 AM..
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#10 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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| Tags |
| insurgency, intel, remove, revise, system |
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