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Old 02-24-2010, 08:28 AM   #11
@bsurd

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Default Re: Revise or remove the Intel system for insurgency

great idea for me!

And more realistic btw.


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Old 02-24-2010, 12:17 PM   #12
snooggums
Default Re: Revise or remove the Intel system for insurgency

Quote:
Originally Posted by clueless_noob View Post
Kits stay on ground for 5 minutes because that's the maximum time a wounded soldier can wait for a medic and still being revived. It has nothing to do with ROE and it should stay that way. Being an unarmed combatant and valid target for anyone for 5 minutes is overkill.
I know the reason for the 5 minute limit.

The reason I proposed the 5 minute delay before ROE is because the kit will most likely have expired so they aren't hiding a kit to pick back up and therefore they will continue to be unarmed. Additionally, unless the BluFor see you drop the kit they won't know how long it has been so they won't be shooting you no matter how long it has been.

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Old 02-24-2010, 01:00 PM   #13
clueless_noob

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Default Re: Revise or remove the Intel system for insurgency

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Originally Posted by snooggums View Post
The reason I proposed the 5 minute delay before ROE is because the kit will most likely have expired so they aren't hiding a kit to pick back up and therefore they will continue to be unarmed.
Anyone can pick up any kit they see fit whenever they see fit, so counting on a timer doesn't guarantee anything. Minute is ok if it's combined with no-intel-on-kill change you proposed, but five minutes is way too long.

Quote:
Originally Posted by snooggums View Post
Additionally, unless the BluFor see you drop the kit they won't know how long it has been so they won't be shooting you no matter how long it has been.
It's only good thing that coalition does not shoot anyone they see. All unarmed enemies, be they civilians or not, should be dealt with shotgun anyway.
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Old 02-25-2010, 07:12 PM   #14
[R-DEV]Spearhead
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Default Re: Revise or remove the Intel system for insurgency

Just as a reminder: Arresting any insurgent gives you 10 IP. Of course it might be a bit risky trying to arrest armed insurgents right now.

Getting IP for picking up insurgent kits was easy to exploit. This was the main reason it has been removed and replaced with the 1 IP per killed insurgent rate.

As for encouraging alternative IP gathering approaches. I have been thinking about this topic recently and have a few ideas up my sleeve that need discussion among the team to see how they turn out.


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Old 02-25-2010, 10:37 PM   #15
badmojo420
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Default Re: Revise or remove the Intel system for insurgency

Quote:
Originally Posted by clueless_noob View Post
You shouldn't have gone there alone at the first place.
Gone where? Why would you think I'm alone?

Even when 5 squad mates are around me, I don't have a tendency to pull out my field dressing and stand still for a few seconds. Especially when we recently killed an armed insurgent nearby. Why? Because in the time it takes to pull out my rifle and ready it for combat, I could be dead. Your squad mates aren't your personal security detail, they have their own lives to worry about.

Not sure if you remember, but the insurgents used to use the kit intel system as bait. They would sit and watch a dead body, waiting for the coalition to pick up their kit. It wasn't a huge problem, but it worked, and with the new 5min kit lives, i could see it becoming a bigger problem.

And what about the piles of kits around Taliban caches? Or the spawn kits around the insurgent caches. Would those also give intel? Do we have to defend our dropped kits too?

There are just too many exploits with a system like this.
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