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#1 |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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I really think it would make sense if Rally Points couldn't get overrun now that they have only 1 placement and only last 60 seconds, also I don't think it makes sense for Firebases to get overrun either, it would be better if you had to just find them and take them out (or at least make the overrun count like 5 people or something)
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#2 |
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Retired PR Developer
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the idea is that you should never ever see an enemy spawning, and the RP system moved closer to this ideal, which avoids sights which break immersion and help ensure less spawnraping.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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well for the Rally Points you could just reset the time to around 30-45 seconds, and still make it un-overrunnable, I imagine if the squad leaders are going to put one down they should be in a safe (or hidden) area. I kindof think of the rally point system as a SL tool you should be able to use anywhere like the radio (I also wish the SL could use it without having another squad mate around). now as far as Firebase I have less of an idea what to do, but I'll definitely put something up if I think of it, I just know I still get annoyed when we have whole platoons around and a couple of dudes hiding around deactivate it.
now got all this stuff I'm just throwing it out there, I don't know how well it'll work out or not but I'm sure you guys can always try out different beta gameplay runs as you work so I'm just sayin. |
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#4 |
![]() Join Date: Jun 2009
Posts: 518
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The current system is fine.
If the mods ever decides to make PR more realistic, they can just disable ALL deployable spawn point and make everyone walk from the main base every time. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Before you ask: this is from the anime called Utawarerumono. Furry ears + tails = <3 |
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#5 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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The idea is if you have enemy near your RP...its now longer a place to rally. Its been overrun. Now resetting it, I can see the reasons but it still comes back to your rally was overrun. Your second squad "respawning players" were killed.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#6 |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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well regardless, I feel my stance on the rally point system is the same, though I was wondering about the Firebase thing, maybe in order to overrun a firebase it could work more like a flag system? where there has to be a majority of enemy soldiers "capping" it over a certain amount of time. (unless they straight out destroy it of course)
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#7 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Well as a gameplay stand point it would be really lame if you occupy an area, clear it out of hostiles, only to have a spawn point show back up when you leave the area. Hence securing an area and clearing it is worthless.
As far as the flag firebase thing I think we cant get that to work. :-\ |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#8 |
![]() Join Date: Apr 2008
Location: V?sterg?tland
Posts: 549
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As Rudd said, you shouldn't have to see someone spawn, especially if you are about to take a firebase since that only leads spawn raping, even if involountairly.
As I've already explained in this thread I'd rather see the whole "taking down" of firebases gone since the system we have now only leads to rushing towards the firebase and suicide missions instead of securing of the area first (which if you needed 5 soldiers to overrun it would be even harder). |
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#9 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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I think that the destruction of FOB shall be similar to capture the flag. It is unrealistic, when one of a foot soldier gets in fortified enemy territory and destroy the entire fortified! Destruction of FOB shall be available only in the presence next to it a certain number of enemy soldiers, which will simulate the storming and capture of the fortified area. What this should be the number of enemy soldiers can be a discussion.
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#10 | |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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| Tags |
| forward, outpost, points, rally |
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