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#11 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
I've probably mastered the radio system, but isn't it proper to call artillery/mortar targets based on map coordinates? (JDAM would be inaccurate in this manner, though it doesn't need to be that accurate anyway, so it would be more desirable to get a direct LOS to the target in the case of a JDAM). Also a benefit is the fact that you can call in the attack on flat ground that is obstructed by trivial objects (you can't call in the area attack properly if there is a fence in the way, or something, you know?)... Or even just making it easier to do so; if you're on flat ground, every pixel is another 25m at long distances... In what way? JDAMs would be a huge issue in regards to attacking enemy bases; however, most servers have a rule against doing so which would help prevent that sort of exploitation of the system. If there's a way to only allow JDAMs to be called using the GLTD (has a specific button for "Area Attack" that works for JDAMs), and Arty/Mortars using the marker system (perhaps even allow them to be called with a direct LOS for flexibility, if so desired; JDAMs won't work with this), then only Arty/Mortars could be called with an indirect LOS. If someone were to call in arty/mortars on a flag from 1000m away, it provides a bit more uncertainty to the battlefield. Good or bad? Well, the victims of the artillery could have been better off with a few foxholes or a building to hide in, so it would encourage defending forces to be more ready for those kinds of attacks. So, there is at least a way to defend yourself against it. More often, area attacks may actually be wasted with this system; someone may call the area attack in on a fortified position they have no intel on, where the defending force simply sits and waits out the attack with their defenses. Or, they may call in the strike on somewhere that is no longer occupied, wasting the strike entirely. There's ups and downs. Does one outweigh the other, though? | |
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#12 |
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I understand why the area attack option with the radio was added, but since with the GLTD's you have the option of marking a target for Laser Guided Bombs, Missiles or Cannons, why not also add a area attack marker as well? The contact distance would have to be given like other targets, but it could give the SL (not including insurgent factions) the option of using the radio or binocs.
I will say that I like the sniper kit not having the option of calling in an area attack. |
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician BASIC To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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Programming Manager
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It's not that simple, it uses a different system than the markers one.
We can consider putting it back into the GLTD comm rose, but the current system is not that hard tbh. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
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#14 |
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You are right. I think we all have become complacent, but I am beginning to enjoy using the GLTD to mark the Contact Distance and then also placing the contact via the radio, and also using the radio as a standalone contraption in itself, it does come in handy especially when you are unable to look up with your bino's.
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician BASIC To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
And no, it's not that hard, and that's not the issue. Yeah, every now and then it might hiccup, but it's certainly still usable; the 'difficulty' isn't the issue either. It's the concept in mind of being able to call in area attacks using grids to denote the target, even if you're not able to look directly at the target. | |
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#16 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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It's hard when you are at a long distance and you are taking heavy fire. It takes wayyyy too many tries to get it right.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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| Tags |
| area, attack, calling, marker, mortars or arty, system |
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