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#1 |
![]() Join Date: Feb 2008
Posts: 343
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Now, I know this is a radical idea and many people will likely disagree as the ability to pick up an object off of a dead body in real life is perfectly possible. However, making this suggestion I have gameplay in mind.
Firstly, I've never seen any military vids or heard of armies actually picking up kits from the opposite army and using. This is for a slew of reasons, chief of which is likely that firefights in PR are not at all realistic. With the new 5 minute delay, it's so easy to pick up enemy gear and weapons. On insurgency maps, I have so often fought insurgents/Taliban that only used Blufor weapons. For me, this throws off the intended weapon imbalance as well as gameplay. It makes it so much harder for Blufor forces to fight an effective battle because the insurgents can fight such an offensive battle. On AAS maps, it's also much easier to lose one of your precious HATs, AAs, Combat Engies, and snipers. I simply feel it throws off gameplay when the enemy is using enemy kits. Not to mention they look completely ridiculous with the enemy kit geometries. |
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Main Alias |TG-6th|Googol
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#2 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Agreed, the one time i was on a real online server not a coop one, I was a medic with a an IDF M4, we had an enemy SL kit, 2 RPKs, a hamas medic, a recon guy and a guy with IDF law
It gets kind of absurd I feel |
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#3 |
![]() Join Date: May 2007
Posts: 855
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While I do feel it is kind of absurd to pick up advanced weapons systems like MANPADS or Hat kits, I would assume that normal battle rifles are not terribly complicated contraptions to figure out in battle, especially if there is a civilian version of the weapon available for training on.
The only thing I'm not certain on is if the militaries of PR would ALLOW their soldiers to drop their weapons for enemy gear. For enemies like Ins or Hamas, this is not as much an issue as a (hopefully) well supplied and well trained army like the Brits or Chinese. (Yes, no? ) |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#4 |
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IRL you dont pick ups enemy weapon, honestly, you can be SURE that if i leave my rifle behind me, its cause i had put a grenade underneath... you just DONT pick it up. You never known and you got you're own weapon. For realism i said "no to pick up enemy kit" for gameply i said "who care"
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#5 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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I like it when in 0.9 after wiping out an enemy squad (yes in 0.9 rally-less they are dead - gone) the way everyone scavenges their kits searching for ammo.
It happened alot during WW2, in the Falklands the argies boots were alot better than the Brit ones, but yes in modern battles units are rarely cut off like in PR, and IRL they generally have logistic squads too. I also think it encourages the underdogs in terms of equipment to kill and get something better (HAMAS or insurgents). I would even go as far to say that simple vehicles could even be un side locked (jeeps, Land Rovers and Hummers), but not armour. |
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#6 |
![]() Join Date: Mar 2009
Posts: 475
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An insurgent who is only trained on an AK-47, would he really be able to grab a scoped m-16 and instantly be as effective as a trained US soldier? I doubt it. I assume real insurgents would grab the weapons of fallen enemy soldiers if they could, but use them instantly? No, not if they have plenty of ammunition for their normal weapons that they are trained on. I believe more advanced weapon systems like HATS would be given to someone higher up in command so they could figure out how to use it and what to do with it.
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#7 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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If you dont need enemy kits, youre diying too much and not playing the game properly...
I run out of ammo, ammo bag was given to the AR, what am i gonna do? Pick up friggin ak-47 and put another 200 rounds unto the enemy and get another ammo bag if the kit has it... |
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#8 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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If you can fire an AK you can fire any assault rifle
Picking up an AT system though might be more complicated since they might be more complex. Firing an RPG is I imagine a lot easyer than the SRAW. Don't regular forces take ammo or even rifles from killed friendlies so they wouldn't be taken? I know sometimes a moving squad might choose to swap out a gun (let's say the AR gunner was killed or heavily injured, then a rifleman will take the AR instead) |
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
![]() Join Date: Aug 2008
Location: London
Posts: 149
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I think people are making a mountain out of a mole hill, those who dont agree to picking up NME kits should just not pick them up and those who want to should have the choice to do so.
the most common case of picking up an NME kit is to gain a SQ asset or in a tight situation, not just to use the weapon e.g to gain an extra medic, use a field patch ect. The are other cases when you just get revived with an NME kit And yes there are cases where US and british forces have been seen to use AK's PKMs SVDs RPG's in battle and they are wright to do so. Can we really say if a for example if a british soldier would not pick up a QBZ and use it if they were ever at war? i would |
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#10 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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i think that its realistic that you can take enemy kit.
but its not realistic that people dies so much that there is US kits for every insurgents. i like that you have choice to do so. so when picking up enemy kit,theres should be some negative side also. maybe,when kit falls to the ground,weapon is empty of bullets or something. so you have empty gun,but you can use field dressings,binoculars,grenades,etc. |
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| Tags |
| ability, enemy, kits, pick, remove |
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