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Old 02-21-2010, 01:24 PM   #31
Ccharge

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Default Re: Remove ability to pick up enemy kits

alright, first things first. You dont need a hat on insurgency, stop using it, problem solved.

If your a sniper getting ambushed by a techie, then you A) dont have someone watching your back like you should be and B) are in a area you should not be in.

picking up normal assault rifles, perfectly fine. If you spend a couple days with a m4 then your probably going to learn how it works. Lets just say the insurgent runs home, gives it to his buddy who has played around with one before, and sends him back to the squad with it.

LAT, once again, no need for it. Techies arn't armoured. Once again, spend a couple days with a AT-4 and your probably going to know how it works. Unless you dont realise what the red button means.

SAW is the only thing i sorta teeder on. Hard to decide what side to take with this.

Grenadier is the same thing with the SAW. Takes awhile to learn how to use it effectivly, and the ins only have so much ammo avaliable to them for it.

if you miss him... try, try again
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Old 02-21-2010, 01:26 PM   #32
Silly_Savage
Deputy Lead Tester (US)

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Default Re: Remove ability to pick up enemy kits

As long as there is some way I can grab their field dressings, I'm fine with not being able to pick up enemy kits.

Another plus would be the fact that we wouldn't have friendlies wearing enemies' kit geometries and vice versa.

Like previously mentioned, maybe a public beta would be in order to test whether or not this is applicable.


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Old 02-21-2010, 01:35 PM   #33
[R-CON]Titan
PR:BF2 Contributor

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Default Re: Remove ability to pick up enemy kits

Quote:
Originally Posted by ANDROMEDA View Post
To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
Nice idea but afaik its not possible... but i wonder if a total denial to reload would be possible? This way you could still use the ammo left with this weapon but thats it.
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Old 02-21-2010, 01:42 PM   #34
[R-DEV]Eddie Baker
PR Military Advisor
Default Re: Remove ability to pick up enemy kits

Resuggestion. And also:

Quote:
Originally Posted by Navy Cross citation for First Lieutenant Brian Chontosh, USMC
He then directed his driver into the enemy trench, where he exited his vehicle and began to clear the trench with an M16A2 service rifle and 9 millimeter pistol. His ammunition depleted, First Lieutenant Chontosh, with complete disregard for his safety, twice picked up discarded enemy rifles and continued his ferocious attack. When a Marine following him found an enemy rocket propelled grenade launcher, First Lieutenant Chontosh used it to destroy yet another group of enemy soldiers.
snopes.com: Brian Chontosh

Navy Cross Citation for Brian Chontosh
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