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Old 02-21-2010, 10:31 AM   #21
google
Default Re: Remove ability to pick up enemy kits

To all those defending the necessity to pick up enemy ammo bags: the enemy will not be carrying magazines for your rifle IRL or any other equipment for your forces IRL. Instead, he will have ammo/magazines for his forces. Scavenging for ammo bags off of dead bodies is really an exploit to be honest.

Quote:
Originally Posted by Guerilla_Frank View Post
The Taliban wouldn't leave that shiny sniper rifle or AT kit (nevermind the training needed) on the ground either... if he can rearm it. But rearming them at caches isn't realistic. I agree with removing kit swaps aswell.
See, here is an example of how unrealistic PR is. IRL, you would never have a sniper team get jumped by some random technical or random guy who knows the sniper's location. I have also never heard of any blufor force every actually getting Over-run in Iraq/Afghanistan. To my (limited) knowledge, when a blufor soldier dies, friendlies usually retrieve or evac his body. PR's firefights are so spammy (sounds negative, but I don't mean it that way) that blufor squads get over-run by insurgent forces so much. Of course, that is a necessity of the game for it to work. So, this is why I suggest the removal of picking up enemy kits (especially on insurgency).

Quote:
Originally Posted by -.-Maverick-.- View Post
Its fine the way it is.
How insightful, care to share any other deep revelations?

Quote:
Originally Posted by cocobutter333 View Post
I think people are making a mountain out of a mole hill, those who dont agree to picking up NME kits should just not pick them up and those who want to should have the choice to do so.

the most common case of picking up an NME kit is to gain a SQ asset or in a tight situation, not just to use the weapon e.g to gain an extra medic, use a field patch ect. The are other cases when you just get revived with an NME kit

And yes there are cases where US and british forces have been seen to use AK's PKMs SVDs RPG's in battle and they are wright to do so.
I don't think you understand. The problem is that I'm tired of playing as Blufor on Lakshar Valley (and other maps) having to fight off 3 enemy SAWs and a bunch of Taliban in bushes with Susat mounted L85s.

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Last edited by google; 02-21-2010 at 10:46 AM..
Old 02-21-2010, 10:32 AM   #22
Drunkenup
Default Re: Remove ability to pick up enemy kits

Quote:
Originally Posted by WilsonPL View Post
hmm, what do you think about this idea:

Spawning ammobag instead of dropkit bag, when enemy dies.
Wait huh?

Thats like saying "So... my enemy just dropped his M249, so I can use his 5.56 rounds to power my Lee Enfield". Don't agree.

As much as seeing that the enemy should not be able to pick up the enemies kits is slightly far fetched seeing how long its been as it is. But something we should all agree with is being able to rearm enemy kits. Take Fallujah for example, a complete rapefest for the Americans at times. You pick up one of their kits near a cache, you go to the cache and you replenish the weapon back to the 8 magazines it had before it had only one. Plus being able to reload the weapon. As it is now, it's as if the M16 as the same controls as the AK-47. But it doesn't. The safety is on the opposite side, the charging handle isn't even on the same axis as the one on the AK, and its a totally new feel. Some countries have weapon familiarization courses, as the United States does, where recruits learn to use the weapons that the enemy may try to use. Please correct me if I'm wrong, but I would imagine that these classes aren't through, and sufficient enough to excel with that so weapon in combat as he can with the one he's issued.
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Old 02-21-2010, 11:53 AM   #23
-.-Maverick-.-

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Default Re: Remove ability to pick up enemy kits

If you want complete realism, go play ARMA 2. Yea sure maybe in real life insurgents cant operate HATs or whatever. But this is not REAL LIFE!!! This whole thread is pointless imo.


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Old 02-21-2010, 12:15 PM   #24
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Default Re: Remove ability to pick up enemy kits

i thought of this the other day after playing korengal where at least 2 to 3 full taliban squads were sporting US weapons.

would be nice if maybe a public beta (like the RPs) could be run with this on.

my idea would be that you could 'capture' an enemy kit, so if you do kill an enemy sniper or HAT then you can steal the equipment, and it stays out of the kit request pool for maybe an extra minute or two.


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Old 02-21-2010, 12:17 PM   #25
Drunkenup
Default Re: Remove ability to pick up enemy kits

Quote:
Originally Posted by -.-Maverick-.- View Post
If you want complete realism, go play ARMA 2. Yea sure maybe in real life insurgents cant operate HATs or whatever. But this is not REAL LIFE!!! This whole thread is pointless imo.
ARMA2 is a near failed attempt to incorporate teamwork in a semi-realistic environment. Project Reality is a successful attempt to incorporate teamwork in a near-realistic environment.
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Old 02-21-2010, 12:43 PM   #26
Protector

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Default Re: Remove ability to pick up enemy kits

If you were out of ammo and in a really bad situation you would pickup any weapon you could find including an enemies. Also Insurgents would gladly take blufor weapons if they could get hold of them.

Stupid suggestion made by someone who clearly only plays blufor and doesn't like losing.


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Old 02-21-2010, 12:48 PM   #27
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Default Re: Remove ability to pick up enemy kits

Quote:
Originally Posted by Protector View Post
If you were out of ammo and in a really bad situation you would pickup any weapon you could find including an enemies. Also Insurgents would gladly take blufor weapons if they could get hold of them.

Stupid suggestion made by someone who clearly only plays blufor and doesn't like losing.
This comment seems rather stupid for me, if we're about to start throwing comments like that around -- which I wouldn't. You need reasons why kit-swapping blows gameplay, you read the posts above.

"The torture never stops."
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Old 02-21-2010, 01:00 PM   #28
00SoldierofFortune00

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Default Re: Remove ability to pick up enemy kits

Some kits shouldn't be able to be picked up for simple gameplay and balance reasons in insurgency from the BLUFOR side like HAT, SAWs, grenadiers, LATs, and Snipers. Pretty much all of those require training in order to operate and when the Insurgents have 5 SAWs, it just doesn't become an insurgency anymore, it becomes a conventional army vs. a conventional army. I could kind of care less about regular rifleman and SL kits being used by the insurgents, but specialty kits really shouldn' be at the least. Especially when you have some tard who runs off with the sniper or HAT kit and gets killed which happens all the time. Even if an admin tells him to go back, but he gets killed before doing so, the damage has already been done. That HAT is now in enemy hands.

I am talking strictly Insurgency and vs. unconventional armies too. Regular AAS maps I am fine with using other kits because then at least its a little more realistic.

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Old 02-21-2010, 01:01 PM   #29
ANDROMEDA

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Default Re: Remove ability to pick up enemy kits

To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
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Old 02-21-2010, 01:18 PM   #30
Sniper77shot

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Default Re: Remove ability to pick up enemy kits

Anyone heard of Realism, Project Reality, "Reality" You can pick up enemy weapons in "Reality".

Definition of Reality

world: all of your experiences that determine how things appear to you; "his world was shattered"; "we live in different worlds"; "for them demons ...
the state of being actual or real; "the reality of his situation slowly dawned on him"
the state of the world as it really is rather than as you might want it to be; "businessmen have to face harsh realities"
the quality possessed by something that is real.

Quote:
Originally Posted by Hotrod525 View Post
IRL you dont pick ups enemy weapon, honestly, you can be SURE that if i leave my rifle behind me, its cause i had put a grenade underneath... you just DONT pick it up. You never known and you got you're own weapon. For realism i said "no to pick up enemy kit" for gameply i said "who care"
I think it is against most nations code of conduct or something, anyways Insurgents vs Blufor the Insurgents always take you're weapon, I do it, they are a lot better than ak-47's, What would you choose an Ak-47 or a M-4 assault rifle, most likely the M-4.

Quote:
Originally Posted by ANDROMEDA View Post
To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
It's not hard coded it has been done.

Most counties use different ammo, most NATO nations use NATO rounds.
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Last edited by Sniper77shot; 02-21-2010 at 01:28 PM..
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