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#21 | ||
![]() Join Date: Feb 2008
Posts: 343
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To all those defending the necessity to pick up enemy ammo bags: the enemy will not be carrying magazines for your rifle IRL or any other equipment for your forces IRL. Instead, he will have ammo/magazines for his forces. Scavenging for ammo bags off of dead bodies is really an exploit to be honest.
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How insightful, care to share any other deep revelations? Quote:
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Main Alias |TG-6th|Googol
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Last edited by google; 02-21-2010 at 10:46 AM..
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#22 | |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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Thats like saying "So... my enemy just dropped his M249, so I can use his 5.56 rounds to power my Lee Enfield". Don't agree. As much as seeing that the enemy should not be able to pick up the enemies kits is slightly far fetched seeing how long its been as it is. But something we should all agree with is being able to rearm enemy kits. Take Fallujah for example, a complete rapefest for the Americans at times. You pick up one of their kits near a cache, you go to the cache and you replenish the weapon back to the 8 magazines it had before it had only one. Plus being able to reload the weapon. As it is now, it's as if the M16 as the same controls as the AK-47. But it doesn't. The safety is on the opposite side, the charging handle isn't even on the same axis as the one on the AK, and its a totally new feel. Some countries have weapon familiarization courses, as the United States does, where recruits learn to use the weapons that the enemy may try to use. Please correct me if I'm wrong, but I would imagine that these classes aren't through, and sufficient enough to excel with that so weapon in combat as he can with the one he's issued. | |
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#23 |
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If you want complete realism, go play ARMA 2. Yea sure maybe in real life insurgents cant operate HATs or whatever. But this is not REAL LIFE!!! This whole thread is pointless imo.
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#24 |
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PR:BF2 Contributor
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i thought of this the other day after playing korengal where at least 2 to 3 full taliban squads were sporting US weapons.
would be nice if maybe a public beta (like the RPs) could be run with this on. my idea would be that you could 'capture' an enemy kit, so if you do kill an enemy sniper or HAT then you can steal the equipment, and it stays out of the kit request pool for maybe an extra minute or two. |
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#25 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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ARMA2 is a near failed attempt to incorporate teamwork in a semi-realistic environment. Project Reality is a successful attempt to incorporate teamwork in a near-realistic environment.
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#26 |
![]() Join Date: Feb 2006
Posts: 217
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If you were out of ammo and in a really bad situation you would pickup any weapon you could find including an enemies. Also Insurgents would gladly take blufor weapons if they could get hold of them.
Stupid suggestion made by someone who clearly only plays blufor and doesn't like losing. |
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#27 | |
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"The torture never stops."
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#28 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Some kits shouldn't be able to be picked up for simple gameplay and balance reasons in insurgency from the BLUFOR side like HAT, SAWs, grenadiers, LATs, and Snipers. Pretty much all of those require training in order to operate and when the Insurgents have 5 SAWs, it just doesn't become an insurgency anymore, it becomes a conventional army vs. a conventional army. I could kind of care less about regular rifleman and SL kits being used by the insurgents, but specialty kits really shouldn' be at the least. Especially when you have some tard who runs off with the sniper or HAT kit and gets killed which happens all the time. Even if an admin tells him to go back, but he gets killed before doing so, the damage has already been done. That HAT is now in enemy hands.
I am talking strictly Insurgency and vs. unconventional armies too. Regular AAS maps I am fine with using other kits because then at least its a little more realistic. |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#29 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.
Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible? |
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#30 | ||
![]() Join Date: Dec 2009
Location: Canada
Posts: 495
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Anyone heard of Realism, Project Reality, "Reality" You can pick up enemy weapons in "Reality".
Definition of Reality world: all of your experiences that determine how things appear to you; "his world was shattered"; "we live in different worlds"; "for them demons ... the state of being actual or real; "the reality of his situation slowly dawned on him" the state of the world as it really is rather than as you might want it to be; "businessmen have to face harsh realities" the quality possessed by something that is real. Quote:
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Most counties use different ammo, most NATO nations use NATO rounds. | ||
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Last edited by Sniper77shot; 02-21-2010 at 01:28 PM..
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