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Old 02-21-2010, 07:04 AM   #11
HAAN4
Default Re: Remove ability to pick up enemy kits

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Originally Posted by google View Post
Now, I know this is a radical idea and many people will likely disagree as the ability to pick up an object off of a dead body in real life is perfectly possible. However, making this suggestion I have gameplay in mind.

Firstly, I've never seen any military vids or heard of armies actually picking up kits from the opposite army and using. This is for a slew of reasons, chief of which is likely that firefights in PR are not at all realistic. With the new 5 minute delay, it's so easy to pick up enemy gear and weapons. On insurgency maps, I have so often fought insurgents/Taliban that only used Blufor weapons. For me, this throws off the intended weapon imbalance as well as gameplay. It makes it so much harder for Blufor forces to fight an effective battle because the insurgents can fight such an offensive battle. On AAS maps, it's also much easier to lose one of your precious HATs, AAs, Combat Engies, and snipers. I simply feel it throws off gameplay when the enemy is using enemy kits. Not to mention they look completely ridiculous with the enemy kit geometries.
NO simple, it's is unreal, now the game have grown Greatly realistic. has well you can resolve many problems by pelaging the enemy kits, and see how you can grow you firepower of you squad.

and hell, i kwon it's give several advantage to insurgents, but i don't afraid scoped punks, since a fam of assault and secury likes that on game, FITHING AGAIST REAL ENEMYS!
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Old 02-21-2010, 07:31 AM   #12
-.-Maverick-.-

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Default Re: Remove ability to pick up enemy kits

Its fine the way it is.


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Old 02-21-2010, 07:32 AM   #13
PatrickLA_CA

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Default Re: Remove ability to pick up enemy kits

Good suggestion and if you do that then you can give the pilot some guns, because if he can't take enemy kits he can't do paratrooper missions with 1 or 2 clips, only protect himslef!
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Old 02-21-2010, 07:45 AM   #14
RedAlertSF

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Default Re: Remove ability to pick up enemy kits

Is it possible to code a delay in kit pickup? It would be nice if you had to stand still for 10 seconds to pick up other kit.

But completely removing the ability to pick enemy kits? No, I don't like it.


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Old 02-21-2010, 07:48 AM   #15
IAJTHOMAS

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Default Re: Remove ability to pick up enemy kits

Hmm, I never used to have a problem with this, but witht the new time which kits rest on the floor you end up with squads fully equiped with enemy weapons, especially on insurgency. I used to like the odd enemy kit being in enemy hands, and it used to be a novelty and something you would protect. Now you have enemy squads running around with identical equipemnt to bluefor, it breaks the immersion a bit for me.

Another problem I'm seeing at the moment, which feeds in to this issue, is the fact that if you have a spawn relatively near you can just go and get your precious kit back (whether you own or a scavenged enemy). On certain occasions I've retrieved the same kit four or five times, and if its a launcher of some kind you get to come back with more ammo each time.


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Old 02-21-2010, 08:11 AM   #16
karambaitos
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Default Re: Remove ability to pick up enemy kits

Quote:
Originally Posted by RedAlertSF View Post
Is it possible to code a delay in kit pickup? It would be nice if you had to stand still for 10 seconds to pick up other kit.

But completely removing the ability to pick enemy kits? No, I don't like it.
I think this is better since its not really realistic to pick up hes ammo, field dressing, gun, knife and everything else he has in a split second and kits like the SRAW maybe 15-20 second delay

Guns don't kill people, people kill people, but the gun sure helps.
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Old 02-21-2010, 08:28 AM   #17
lucidrians

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Default Re: Remove ability to pick up enemy kits

I think Insurgents should be able to pick up enemy kits, as all they have is AK's I find it highly unlikely that if a Taliban in real life see's a shiny m4 with an acog scope on the ground he's just going to leave it there. For non Insurgent factions I think it's unrealistic.
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Old 02-21-2010, 10:01 AM   #18
Doc_Frank

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Default Re: Remove ability to pick up enemy kits

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Originally Posted by HardCandy View Post
I think Insurgents should be able to pick up enemy kits, as all they have is AK's I find it highly unlikely that if a Taliban in real life see's a shiny m4 with an acog scope on the ground he's just going to leave it there. For non Insurgent factions I think it's unrealistic.
The Taliban wouldn't leave that shiny sniper rifle or AT kit (nevermind the training needed) on the ground either... if he can rearm it. But rearming them at caches isn't realistic. I agree with removing kit swaps aswell.

"The torture never stops."
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Old 02-21-2010, 10:21 AM   #19
PlaynCool

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Default Re: Remove ability to pick up enemy kits

We shouldn't be able to pick up enemy kits simply because the soldiers are not trained to use that specific HAT, AA, or Ak-74 .Also in the army if you loose your rifle there are severe penalties .

Forgive my bad English...
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Old 02-21-2010, 10:22 AM   #20
WilsonPL
Default Re: Remove ability to pick up enemy kits

hmm, what do you think about this idea:

Spawning ammobag instead of dropkit bag, when enemy dies.


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