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#11 | |
![]() Join Date: Jun 2009
Posts: 465
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and hell, i kwon it's give several advantage to insurgents, but i don't afraid scoped punks, since a fam of assault and secury likes that on game, FITHING AGAIST REAL ENEMYS! | |
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#12 |
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Its fine the way it is.
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#13 |
![]() Join Date: Jul 2009
Location: Macedonia but not listed
Posts: 755
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Good suggestion and if you do that then you can give the pilot some guns, because if he can't take enemy kits he can't do paratrooper missions with 1 or 2 clips, only protect himslef!
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#14 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Is it possible to code a delay in kit pickup? It would be nice if you had to stand still for 10 seconds to pick up other kit.
But completely removing the ability to pick enemy kits? No, I don't like it. |
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#15 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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Hmm, I never used to have a problem with this, but witht the new time which kits rest on the floor you end up with squads fully equiped with enemy weapons, especially on insurgency. I used to like the odd enemy kit being in enemy hands, and it used to be a novelty and something you would protect. Now you have enemy squads running around with identical equipemnt to bluefor, it breaks the immersion a bit for me.
Another problem I'm seeing at the moment, which feeds in to this issue, is the fact that if you have a spawn relatively near you can just go and get your precious kit back (whether you own or a scavenged enemy). On certain occasions I've retrieved the same kit four or five times, and if its a launcher of some kind you get to come back with more ammo each time. |
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#16 |
![]() Join Date: Aug 2008
Posts: 1,718
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I think this is better since its not really realistic to pick up hes ammo, field dressing, gun, knife and everything else he has in a split second and kits like the SRAW maybe 15-20 second delay
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Guns don't kill people, people kill people, but the gun sure helps.
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#17 |
![]() Join Date: May 2009
Posts: 811
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I think Insurgents should be able to pick up enemy kits, as all they have is AK's I find it highly unlikely that if a Taliban in real life see's a shiny m4 with an acog scope on the ground he's just going to leave it there. For non Insurgent factions I think it's unrealistic.
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#18 | |
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"The torture never stops."
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#19 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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We shouldn't be able to pick up enemy kits simply because the soldiers are not trained to use that specific HAT, AA, or Ak-74
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Forgive my bad English...
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#20 |
![]() Join Date: Mar 2008
Posts: 487
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hmm, what do you think about this idea:
Spawning ammobag instead of dropkit bag, when enemy dies. |
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| Tags |
| ability, enemy, kits, pick, remove |
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