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#51 |
![]() Join Date: Nov 2009
Location: Skane
Posts: 170
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Not more assets, it's enough already.
What I'd like to see is removing the ability to build heavy assets like AA/TOW without a combat engineer around. Shouldn't that be their job? And perhaps it add a reason to use the combat engineer not just for laying mines, which is the case right now. |
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#52 | |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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#53 |
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I like this idea but Im afraid that it will just result in a noob squad grabbing the engi kit and wasting it, and then no FOB defences for a looong time. With the new FOB system that would be deadly.
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#54 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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like the sandbunker in wake island maybe change it up a little or the cement bunkers?
I think adding trip flares would be nice so that the defending team can be prepared unless of course the enemy team is carefull |
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#55 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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#56 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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maybe the aid station just has patches and no one wants to walk far away
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#57 | |
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![]() BOOM I dont really know what to think of this post :L ... except that ... how often on a battlefield do you get like concrete assets :"D ... lol it will take away from the game and make it impossible to destroy anybodys FOBS ... -_- i think we should stick with the assets we have but i Sorta like the idea of atleast 3 or 4 crates make TOW and AA | |
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#58 |
![]() Join Date: Sep 2009
Posts: 241
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A helicopter pad i can undestand, beause there are no kits than can repair them, But for the medical station/tents.......just call a medic.
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| Tags |
| assets, combat, deployable, engineer, expansion |
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