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Old 02-22-2010, 07:39 PM   #41
ComradeHX

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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by PuffNStuff View Post
Getting more supplies? Find more ways to go through them instead of having them sit there.
I like that idea better.

Just 2 crates for building a FOB that is so much larger in mass...is unrealistic.


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Old 02-22-2010, 10:03 PM   #42
[R-COM]rushn
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Default Re: Deployable Assets Expansion and the Combat Engineer

I definitely like the artillery idea having mortars and what not will help shell campy snipers ")
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Old 02-23-2010, 01:43 PM   #43
illidur
Default Re: Deployable Assets Expansion and the Combat Engineer

i like some of the ideas. i like the idea of a enclosed repair station as part of a fob the size of a foxhole. and i like the idea of advanced things taking more crates. will ppl use them? YES. somtimes fobs are built to be assaulted. i agree the ce kit should be revamped. another question is whether the devs would care to make these assets or make minor gameplay changes. im trying to imagine what a repair station would look like.... i'd like it to be covering the vehicle so it can't camp it for advantage.
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Old 02-23-2010, 06:11 PM   #44
[R-COM]rushn
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Default Re: Deployable Assets Expansion and the Combat Engineer

maybe just like on the Main?
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Old 03-01-2010, 03:27 PM   #45
PuffNStuff
Default Re: Deployable Assets Expansion and the Combat Engineer

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Originally Posted by rushn View Post
maybe just like on the Main?
Yes, except with crates the are placed there by supply drops.
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Old 03-01-2010, 06:53 PM   #46
Dev1200

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Default Re: Deployable Assets Expansion and the Combat Engineer

The infinite ammo cache makes the crates redundant. Just remove that part, but make it repair and rearm vehicles, not infantry/mortar/whatever ammo. Then supply crates actually work.


Also, how about making the supply crates give vehicles ammo?


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Old 03-01-2010, 07:54 PM   #47
Bluedrake42

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Default Re: Deployable Assets Expansion and the Combat Engineer

I really Like this idea, I wish there could be a build indicator as well, I don't know if its feasible or not, but a build marker or something that previews where the building would be placed would be awesome... and save lives hahaha
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Old 03-01-2010, 08:23 PM   #48
nathanator8811
Default Re: Deployable Assets Expansion and the Combat Engineer

I support/endorse this suggestion/idea/candidate/meal-plan/(insert noun here)...
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Old 03-01-2010, 10:09 PM   #49
[R-COM]rushn
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Default Re: Deployable Assets Expansion and the Combat Engineer

I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
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Old 03-02-2010, 09:24 AM   #50
killonsight95
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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by rushn View Post
I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
like what? do u have screen shot of what u mean?


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