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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#41 |
![]() Join Date: Jun 2009
Posts: 519
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Before you ask: this is from the anime called Utawarerumono. Furry ears + tails = <3 |
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#42 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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I definitely like the artillery idea having mortars and what not will help shell campy snipers ")
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#43 |
![]() Join Date: May 2009
Location: michigan
Posts: 408
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i like some of the ideas. i like the idea of a enclosed repair station as part of a fob the size of a foxhole. and i like the idea of advanced things taking more crates. will ppl use them? YES. somtimes fobs are built to be assaulted. i agree the ce kit should be revamped. another question is whether the devs would care to make these assets or make minor gameplay changes. im trying to imagine what a repair station would look like.... i'd like it to be covering the vehicle so it can't camp it for advantage.
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#44 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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maybe just like on the Main?
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#45 |
![]() Join Date: Jun 2009
Posts: 305
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#46 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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The infinite ammo cache makes the crates redundant. Just remove that part, but make it repair and rearm vehicles, not infantry/mortar/whatever ammo. Then supply crates actually work.
Also, how about making the supply crates give vehicles ammo? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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I really Like this idea, I wish there could be a build indicator as well, I don't know if its feasible or not, but a build marker or something that previews where the building would be placed would be awesome... and save lives hahaha
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#48 |
![]() Join Date: Jan 2008
Posts: 82
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I support/endorse this suggestion/idea/candidate/meal-plan/(insert noun here)...
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#49 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
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#50 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| assets, combat, deployable, engineer, expansion |
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