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#31 | |
![]() Join Date: Jun 2009
Posts: 465
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and, a well placed Heavy AT can kick the ass of those lazy crewmans. hoever is good to make some prevention, i suport 100%¨this ideia. or anything that will work better | |
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#32 | |
![]() Join Date: Jun 2009
Location: Zielonka near Warsaw
Posts: 90
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Also field hospital asset is good idea. But to make it maximaly realistic medics should only be able to stop bleeding, and than player must go to field hospital to be healed. Just imagine. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PRT Campaign 8 veteran |
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#33 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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I think maybe hospital should just have a quick acess to medical supplies like patches and epipens
same with ammo tents? |
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#34 |
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Reflecting on the other part of the topic, I think the engineer's role should be increased. If a SL has the kit, it would be practical if it was functioning as an officer kit. Makes logistic squads more effective.
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"The torture never stops."
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#35 |
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PR Coder Team
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Good idea I like this.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#36 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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I was thinking maybe a Radar that detects vehicles that come close which prepares the AA and AT guys since people usssually mount on them too late
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#37 |
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PR:BF2 Contributor
![]() Join Date: Nov 2008
Location: Los Angeles, CA
Posts: 479
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Don't need a radar when you have your ears (and good team recon). Furthermore, if I recall correctly, you can't make BF2's scan spotting system detect some threats in scanning range and not others (the system can't be made to show only vehicles and exclude infantry).
Furthermore, radar systems are strategic assets IRL and are deployed as such (AWACS, ground warning radars, etc.); how does one justify building them in the field when a radar system would probably be made a map objective? |
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#38 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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well it can detect everything then from friendlies to enemies or maybe just have a radar station that a team can cap to get an extra advantage? but make it farther away from main objectives
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#39 | |
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PR Artwork Team
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I'm going to go out on a limb here and risk this kind of humiliating horror:
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Anyway, here we go.... A Radar deployable....No. Thats not going to happen. | |
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#40 |
![]() Join Date: Jun 2009
Posts: 305
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Well as for the deployable repair station, just have it go through supplies faster. Say, one supply crate would only allow X armor points to be repaired. Have it be stackable so that it can take supplies from multiple crates. Its not like the only thing you need to repair something is a torch. NO. You need spare parts and replacements.
Say a tank parks next to the deployable repair station but only 2 crates are there, it would only heal that one to full health, but blow up after they are done. Needing another supply drop to continue repair operations. After a while of no supplies around, it (the deploable repair station [drs?]) blows up. Getting more supplies? Find more ways to go through them instead of having them sit there. |
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| Tags |
| assets, combat, deployable, engineer, expansion |
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