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#21 | |
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Retired PR Developer
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I quite like the idea personally, but I've always liked the idea of having to build things next to vehicles to repair them, much more fun than using log trucks, and takes longer the PROBLEM is that a buildable repair also encourages camping vehicles, they sit next to it and get repaired while in combat, giving them an edge against a wide range of targets. Not really realistic unless the repair point only repairs for X number of repair points and cannot be deployed again for 3-5mins. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#22 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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rudd i see the problem but could it be solved by saying it won't repair damage done to the vech in the last 3 mins or it ariving to the repair area/hut/tent/post/temple/whatever else it could be
EDIT: wait temple????? |
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#23 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Not many servers even play that mode, so it really shouldn't be a factor.
As for the suggestion, its just going even more overboard. Not many FOBs are even defended right now. They are basically just taking the place of RPs and being personal spawns for people and if you need 3 or 4 crates to place a TOW or AA, than your FOBs are pretty much screwed. LOL, how many times do you actually see someone stay in an MG at a FOB? 2 minutes max? Unless the FOB is in a known location and you are expecting enemies, almost no one defends them. |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#24 | |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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#25 | |
![]() Join Date: Apr 2008
Location: V?sterg?tland
Posts: 549
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And you weren't at all screwed before .9 when you needed two crates for all firebases and still didn't have the TOWs. | |
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#26 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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Why shouldnt it be a factor if the gamemode exists? Not everyone might play it, but if you can add something to it that might increase the experience I dont understand why we should just ignore such an awesome gamemode?
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#27 | ||||
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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#28 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Nice one, all soldiers should be able to dig one foxhole IMO, but josta small one to fit 1 or 2 in, and not so advanced as the FB ones, but just a hole with dirt wall.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#29 |
![]() Join Date: Jun 2009
Posts: 465
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Flak cannons are the best AA in game, so long the have a good gunner, since NOTHIG CAN STOP OUR BULLETS!.
misseles can be lured by flares, and to my AA must work toguether to flak cannons, and misseles to be more efective. |
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#30 |
![]() Join Date: Sep 2008
Posts: 267
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I like the idea except the watch tower having a spawn point.
As for the mg haters once you play in the tourny you learn to respect those damn things. |
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| Tags |
| assets, combat, deployable, engineer, expansion |
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