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Old 02-20-2010, 09:23 AM   #11
Zerapup

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Default Re: Deployable Assets Expansion and the Combat Engineer

Imho its a bit too complicated
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Old 02-20-2010, 09:39 AM   #12
myles

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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by rushn View Post
buiilb anti air cannon for 6 supply crates that can only shoot high up airplanes that the AA should have gotten

You obiousliy havent used AA before if thats what you think AA is very valubale high and low.

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Old 02-20-2010, 09:39 AM   #13
maarit
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Default Re: Deployable Assets Expansion and the Combat Engineer

maybe in future this is good but for now i dont like cos many times i see just outpost deployed,no aa gun,no antitank...
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Old 02-20-2010, 09:45 AM   #14
killonsight95
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Default Re: Deployable Assets Expansion and the Combat Engineer

i do like the idea alot that you bring more supplies and the more defences you get IMO very good for gameplay.
If you spend time building up a large defensive base then it will be hard to attack but easy to find.
If you build like just one or two structures then its more hidden but easy to attack.
this would greatly improve maps like kashan where you need heavly defendable outposts insted of just a couple of things which could be useful


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Old 02-20-2010, 09:48 AM   #15
Lucke189
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Default Re: Deployable Assets Expansion and the Combat Engineer

I would like to see ordinary sandbag walls as a deployable asset.


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Old 02-20-2010, 09:51 AM   #16
Elektro

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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by RHYS4190 View Post
lus having more static defences is pretty pointless. %99 they are just abandoned, iv never seen a 50cal dug out used for very long. So what the point.
Have you ever played CNC mode?


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Old 02-20-2010, 01:03 PM   #17
Conman51

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Default Re: Deployable Assets Expansion and the Combat Engineer

I like the idea, but it seems to be a little over board,i like the cement fox holes alot though, but i think supplies should only go to 4 max

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 02-20-2010, 02:19 PM   #18
maarit
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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by RHYS4190 View Post
I think the dev's should focous on fixing 0.9 before they attempt any thing else.

Plus having more static defences is pretty pointless. %99 they are just abandoned, iv never seen a 50cal dug out used for very long. So what the point.
yeah,50 cal need alot more cover,you are sitting target inside it.
sitting in AA 20 minutes make you just grazy cos constant soundbug.choppers everywhere
but i would like to see more deployable assets,helipads,repairstations,meditents,etc.
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Old 02-20-2010, 02:32 PM   #19
[R-COM]rushn
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Default Re: Deployable Assets Expansion and the Combat Engineer

Quote:
Originally Posted by myles View Post
You obiousliy havent used AA before if thats what you think AA is very valubale high and low.
did you read the whole post?

he said the cannon will not be able to shoot low flying airplanes and can not shoot ground targets


this means it can only shoot fast ariplanes that will be able to lock on you and shoot you before you can probably see them

I suggest being able to build it earlier and having a lot more defensive sandbags compared to AA

I do like the idea of having the commander be able to build more advanced stuff this will make the commander more useful and more fun to play maybe the artyleryy he builds should be only controlled by him?
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Old 02-20-2010, 03:26 PM   #20
akatabrask

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Default Re: Deployable Assets Expansion and the Combat Engineer

I like this idea a lot, in fact, it's pretty similar to an idea I've had a while to complement a suggestion regarding firebases I was thinking about posting soon.
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