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#11 |
![]() Join Date: Jul 2008
Location: Moscow
Posts: 218
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Imho its a bit too complicated
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#12 |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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Check out my Project Reaity gamplay here
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#13 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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maybe in future this is good but for now i dont like cos many times i see just outpost deployed,no aa gun,no antitank...
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#14 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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i do like the idea alot that you bring more supplies and the more defences you get IMO very good for gameplay.
If you spend time building up a large defensive base then it will be hard to attack but easy to find. If you build like just one or two structures then its more hidden but easy to attack. this would greatly improve maps like kashan where you need heavly defendable outposts insted of just a couple of things which could be useful |
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#15 |
![]() Join Date: Jun 2009
Posts: 182
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I would like to see ordinary sandbag walls as a deployable asset.
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#16 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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#17 |
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I like the idea, but it seems to be a little over board,i like the cement fox holes alot though, but i think supplies should only go to 4 max
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#18 | |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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Quote:
sitting in AA 20 minutes make you just grazy cos constant soundbug.choppers everywhere but i would like to see more deployable assets,helipads,repairstations,meditents,etc. | |
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#19 | |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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Quote:
he said the cannon will not be able to shoot low flying airplanes and can not shoot ground targets this means it can only shoot fast ariplanes that will be able to lock on you and shoot you before you can probably see them I suggest being able to build it earlier and having a lot more defensive sandbags compared to AA I do like the idea of having the commander be able to build more advanced stuff this will make the commander more useful and more fun to play maybe the artyleryy he builds should be only controlled by him? | |
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#20 |
![]() Join Date: Apr 2008
Location: V?sterg?tland
Posts: 549
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I like this idea a lot, in fact, it's pretty similar to an idea I've had a while to complement a suggestion regarding firebases I was thinking about posting soon.
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| Tags |
| assets, combat, deployable, engineer, expansion |
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