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#71 |
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Retired Military Advisor
![]() Join Date: Jul 2004
Posts: 1,906
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Which makes you realize just how unecessary war is. How evil it is. What it does to people.
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#72 |
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Retired PR Developer
![]() Join Date: Aug 2004
Location: Liverpool, England
Posts: 2,090
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My God that video brought back memories, Ive got tears running down my cheek and goosepimples. Think we could lighten up the convo here a little?? Please??
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#73 |
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Retired Operations Lead
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Ok, yeah. Of course. Apologies, to you Homer...
So with regard to what has been discussed, should we implement 'graphic war attributes' such as downed soldiers, animations/sound etc..., and if so, with how much detail should we add such effects? Mind you, although war is a horrible thing (and I can thankfully say I have never first hand experienced it) I think we should create a wake-up call to all gamers/people in general about how horrible war can be, seeing as this generation (those born in the late 80's-mid 90's) haven't seen war first hand and the pain brought with it. So ironically creating a game based on war/realism to show how horrible it is. |
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Project Reality Operations Lead v0.2-0.3
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#74 |
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Sounds good, but we're kinda getting off the main topic of the thread. We should create a new one in order to discuss the "gritty realism" aspects of the mod.
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#75 |
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Retired PR Developer
![]() Join Date: Aug 2004
Location: Liverpool, England
Posts: 2,090
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Yes, I think that we should make it so intense, that some gamers half way through may just crack and need a break. And when I say intense I mean: OMG there are two people lying in the middle of the road screaming, i could help them but im being shot, the medic is now going to run towards them crap hes dead... Iv'e got to get outta here.
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#76 |
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Retired Operations Lead
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Exactly... Spangle, why don't you start a thread in either the IG or in this pub area of the forums regarding 'gritty details' as you so eliquently put it.
So detail can be discussed further. Aside from the whole logistics, tansport/repair/delivery aspects which should be discussed in here. |
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Project Reality Operations Lead v0.2-0.3
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#77 |
![]() Join Date: Jul 2004
Posts: 603
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The parachute thread made me think about this. What about the ability for the Chinese side of maybe even the MEC to a limited extent being able to drop light armor from decent altitudes. It could use parachutes with the Soviet style retro rockets to slow the descent.
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| Tags |
| direct, gameplay, logistics, part |
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