project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-05-2004, 01:59 PM   #71
Black Beret
Retired Military Advisor
Default

Which makes you realize just how unecessary war is. How evil it is. What it does to people.
Black Beret is offline Reply With Quote
Old 08-05-2004, 02:21 PM   #72
Evilhomer
Retired PR Developer

Evilhomer's Avatar
Default

My God that video brought back memories, Ive got tears running down my cheek and goosepimples. Think we could lighten up the convo here a little?? Please??


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Evilhomer is offline Reply With Quote
Old 08-05-2004, 02:33 PM   #73
JS.Fortnight.A
Retired Operations Lead
Supporting Member

JS.Fortnight.A's Avatar
Send a message via ICQ to JS.Fortnight.A Send a message via AIM to JS.Fortnight.A Send a message via MSN to JS.Fortnight.A
Default

Ok, yeah. Of course. Apologies, to you Homer...

So with regard to what has been discussed, should we implement 'graphic war attributes' such as downed soldiers, animations/sound etc..., and if so, with how much detail should we add such effects?

Mind you, although war is a horrible thing (and I can thankfully say I have never first hand experienced it) I think we should create a wake-up call to all gamers/people in general about how horrible war can be, seeing as this generation (those born in the late 80's-mid 90's) haven't seen war first hand and the pain brought with it. So ironically creating a game based on war/realism to show how horrible it is.

Project Reality Operations Lead v0.2-0.3

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
JS.Fortnight.A is offline Reply With Quote
Old 08-05-2004, 02:43 PM   #74
Dr.Spangle

Dr.Spangle's Avatar
Send a message via MSN to Dr.Spangle
Default

Sounds good, but we're kinda getting off the main topic of the thread. We should create a new one in order to discuss the "gritty realism" aspects of the mod.
Dr.Spangle is offline Reply With Quote
Old 08-05-2004, 02:44 PM   #75
Evilhomer
Retired PR Developer

Evilhomer's Avatar
Default

Yes, I think that we should make it so intense, that some gamers half way through may just crack and need a break. And when I say intense I mean: OMG there are two people lying in the middle of the road screaming, i could help them but im being shot, the medic is now going to run towards them crap hes dead... Iv'e got to get outta here.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Evilhomer is offline Reply With Quote
Old 08-05-2004, 02:46 PM   #76
JS.Fortnight.A
Retired Operations Lead
Supporting Member

JS.Fortnight.A's Avatar
Send a message via ICQ to JS.Fortnight.A Send a message via AIM to JS.Fortnight.A Send a message via MSN to JS.Fortnight.A
Default

Exactly... Spangle, why don't you start a thread in either the IG or in this pub area of the forums regarding 'gritty details' as you so eliquently put it.
So detail can be discussed further. Aside from the whole logistics, tansport/repair/delivery aspects which should be discussed in here.

Project Reality Operations Lead v0.2-0.3

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
JS.Fortnight.A is offline Reply With Quote
Old 08-20-2004, 10:33 PM   #77
Tacamo
Default

The parachute thread made me think about this. What about the ability for the Chinese side of maybe even the MEC to a limited extent being able to drop light armor from decent altitudes. It could use parachutes with the Soviet style retro rockets to slow the descent.
Tacamo is offline Reply With Quote
Reply


Tags
direct, gameplay, logistics, part
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Project Reality Video Compilation [R-DEV]dbzao PR:BF2 Tales from the Front 113 02-13-2012 10:07 AM
[Help!] having difficulty with a map i've made =UKHC=Neoteknix PR:BF2 Community Modding 7 08-13-2007 09:12 AM
2 New Concepts. Part 2: Flag Captures Artnez PR:BF2 General Discussion 5 08-24-2005 07:27 PM
2 New Concepts. Part 1: Storyline Artnez PR:BF2 General Discussion 0 08-15-2005 04:58 PM


All times are GMT -4. The time now is 12:29 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.