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#21 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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On the resupply theme. We could 1. have a vehicle designated for that, e.g. a Stryke, or we could also use the laser designation to drop supply (forgot what missile hull it was, I'll have to check)
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#22 |
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Retired PR Developer
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could we call in C-130 supply drops? that would be cool :P
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#23 |
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Indeed. It wouldn't be with a laser designator though. You'd just radio, and your commander would direct the aircraft to your position.
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#24 |
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Retired PR Developer
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would we need a C-130 pilot?
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#25 |
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Yeah, but I'm sure we could work in automated supply drops as well. That, and airstrikes. It would be fun.
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#26 |
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Retired PR Developer
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auto airstrikes would be cool :P
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#27 |
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Retired Military Advisor
![]() Join Date: Jul 2004
Posts: 1,906
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To fill that role, how about a B-52H or B-1B?
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#28 |
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Why the hell not? That'd be great.
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#29 |
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Retired PR Developer
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YeeHa, we have something to put in the archives!
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#30 |
![]() Join Date: Jul 2004
Location: MD, USA
Posts: 968
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I like this idea, it would promote teamwork. There should be no static ammo boxes in the field, there should be an armoury at each main base with kits like medium mgs, nade launchers, hand held SAMs. And on each map there should be lightly armoured/unarmed supply vehicles, such as a hummve or technical with some ammo boxes in back. Also going along these lines, there should be no static med cabinets, to ensure the use of combat medics, there are so many time where instead of calling for a medic people run into the back of an abandoned trailer and use a big medic locker.. makes 0 sense and hinders teamplay.
On the subject of being revived, maybe you could code people like the vehicles, they get down to 0 health and theyre almost useless(combat innefective) and from that point there health will slowly detiriate untill they actualy die and respawn(or they get shot again) but if a medic can get ot them in time he can revive them enough so they can move to a safe location and heal him fully. |
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| direct, gameplay, logistics, part |
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