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#21 | |
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Quote:
I think its a great idea | |
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#22 |
![]() Join Date: Aug 2009
Posts: 533
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Fair enough. What I'm talking about is indoor sewer map turning into counter-strike. Some idiot with MG sits at the corner and camps for the whole round
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#23 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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i like the cavern idea because insurgents actually use that
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#24 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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couldn't you map a huge model of a tunnel system and just paste it on your map? put in some lighting,
maybe cut the model into smaller pices so it doens't laod the whole thing at once but then agian once it loaded its loaded right? |
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#25 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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#26 | |
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Quote:
I would love this, a muck around map for a quick change from the long distance "real" project reality maps. something to have a laugh with the others in. (ps, not saying it won't be "project reality standard", but it won't be the same) | |
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#27 | |
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Mapping Manager
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Quote:
any ideas? | |
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#28 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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Last edited by [R-DEV]DankE_SPB; 01-23-2010 at 02:07 PM..
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#29 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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metro stations underground would be pretty cool
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#30 |
![]() Join Date: Mar 2008
Posts: 649
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Could you do NORAD? Isn't that in the side of a mountain?
http://upload.wikimedia.org/wikipedi...rth-Portal.jpg http://upload.wikimedia.org/wikipedi...last-Doors.jpg |
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Last edited by Tofurkeymeister; 01-23-2010 at 05:01 PM..
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| Tags |
| bunker or tunnel, exsoviet, idea, map, system |
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