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Old 01-22-2010, 10:45 PM   #21
Redamare
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

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Originally Posted by =]H[=ElvishKnight View Post
Does bf2 editor work on windows 7? I tried running it with vista but it ddnt work, just upgraded to 7.
Yes Bf2 works on Windows 7 i am using it right now .. try and stay on topic


I think its a great idea lol we jsut need to model it and it will be a great addition to any russian map ( Fools road could use the concept to improve intrest ) new maps especially i am all up for it if only i knew how to model


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Old 01-22-2010, 11:04 PM   #22
Shaihuluid

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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

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Originally Posted by [R-DEV]IronTaxi View Post
well...would never kill PR....thats a bit of an exagerration...but might potentially kill the popularity of the map..

but thats the whole point of mapping...taking a chance..
Fair enough. What I'm talking about is indoor sewer map turning into counter-strike. Some idiot with MG sits at the corner and camps for the whole round
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Old 01-23-2010, 12:12 AM   #23
[R-COM]rushn
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

i like the cavern idea because insurgents actually use that
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Old 01-23-2010, 08:05 AM   #24
killonsight95
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

couldn't you map a huge model of a tunnel system and just paste it on your map? put in some lighting,
maybe cut the model into smaller pices so it doens't laod the whole thing at once but then agian once it loaded its loaded right?


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Old 01-23-2010, 08:06 AM   #25
killonsight95
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

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Originally Posted by Redamare View Post
Yes Bf2 works on Windows 7 i am using it right now .. try and stay on topic
he wasn't asking about BF2 he was asking about the editor which is why he said editor!!


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Old 01-23-2010, 12:26 PM   #26
Jarryd_455495

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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

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Originally Posted by Shaihuluid View Post
Fair enough. What I'm talking about is indoor sewer map turning into counter-strike. Some idiot with MG sits at the corner and camps for the whole round
Shouldn't be to bad if ya use ya handy friend : The Frag Grenade

I would love this, a muck around map for a quick change from the long distance "real" project reality maps.
something to have a laugh with the others in.

(ps, not saying it won't be "project reality standard", but it won't be the same)
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Old 01-23-2010, 01:55 PM   #27
IronTaxi
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

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Originally Posted by Shaihuluid View Post
Fair enough. What I'm talking about is indoor sewer map turning into counter-strike. Some idiot with MG sits at the corner and camps for the whole round
I think we could probably make some pretty damn epic scale tunnels...the lack of overgrowth, undergrowth and things of that nature would really let us go to town on the static load..and some long view distances as well...you could be shooting 500-600m down a tunnel I would think..just need a premise...where are we? why are the tunnels so damn big..

any ideas?


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Old 01-23-2010, 01:58 PM   #28
[R-DEV]DankE_SPB
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
where are we? why are the tunnels so damn big..
any ideas?
submarine atomic shelters?


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Old 01-23-2010, 02:00 PM   #29
[R-COM]rushn
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Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

metro stations underground would be pretty cool

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Old 01-23-2010, 04:51 PM   #30
Tofurkeymeister
Default Re: PR Map Idea: Ex-Soviet Bunker/tunnel system?

Could you do NORAD? Isn't that in the side of a mountain?

http://upload.wikimedia.org/wikipedi...rth-Portal.jpg
http://upload.wikimedia.org/wikipedi...last-Doors.jpg
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