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#1 |
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I want to suggest something thats no gameplay related
i feel like PR lacks good statics... me as a mapper find this kinda stressfull when making a street and have to use up to 50-60% vanilla BF2 statics. if i shouldnt use bf2 statics there would be 3-4 simmilar buildings in the same street and i dont find that very realistic... also i find that vbf2 statics have a lot more detail in them and i wish the devs would care more about details in the statics. i dont think it would be impossible to do better statics for the refractor engine.. just look at Forgotten Hope 2 that have the most beautifull statics for BF2: ![]() ![]() hell they even made a whole set of snowcammo before they released any maps with snow: ![]() im just tired of seeing the same buildings on every map i know you devs are very busy and all that, but would it be to much to ask for to get some good looking statics in PR too? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#2 |
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I agree her Zeno.... there is nothing on the inside of a majority of the building... at least not what I can find. I take my hats off to the Dev's though considering that they are really busy right now. But as a spare time project.... perhaps? Just a suggestion guys
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#3 |
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Retired PR Developer
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Some of those statics would definately be nice in PR, but I would assume that FH2 would want to keep its own look as much as possible, they've done great work and deserve to revel in it.
does FH2 have new sounds etc for snow? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#4 | |
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and i understand that the devs need to prioritate. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#5 | |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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Quote:
priority should be liek this: 1.gameplay 2.features (such as new guns,map and factions) 3.looks and graphics of the game og course any modeler is free to make bulding models its just very time consuming and hard work | |
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#6 |
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PR Mapper Team
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As nice as it would be, I think we also need to keep in mind that PR tends to have much larger maps with much larger view distances. With longer view distances, we tend to need to streamline some statics and have slightly less detail.
To be honest, as a mapper, Ive only found myself wanting MORE kinds of statics, but everything I have asked for in terms of static objects in the forums, I have received. Ive never been disappointed at the quality of the statics. Ive seen some nice new statics in the works, and I think a good deal will make it in .9. If not, they should be in the releases after |
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#7 |
![]() Join Date: Nov 2009
Posts: 258
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Yeah you're right
but I'm glad to hear new ones are coming into 0.9 wow FH2 is beautiful! |
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#8 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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I know there are awesome statics that will come out with 0.9 that I want to put on my map, so I feel your pain zeno. Patience will help, or DEV status.
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[R-CON]creepin - "because on the internet 0=1" |
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#9 | |
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Banned
![]() Join Date: Jun 2008
Location: San Diego/California
Posts: 808
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So in fact, repetitiveness is actually sometimes a good thing to have. Just wanted to point that out because maybe they don't have that where you live. | |
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#10 | |
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We need more enterable large buildings. Like the Russian apartments.
As far as a priority, just think of how much gameplay would change if every building had an interior. Not saying that's a realistic goal, but you can't deny the fact that a wider variety of static objects would add to the gameplay. I'm still looking for someone to make me a small power pole that you see on smaller buildings. And some other small detail objects for a map I'm working on. (If any modelers are bored and looking for something to do) Quote:
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| models, statics |
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