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#21 |
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Retired PR Developer
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Truism, your caps lock is stuck.
if it was ever done ofc the INS would get a couple of Sa7s, their mulitude of technicals etc. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#22 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#23 |
![]() Join Date: Oct 2009
Location: Arnhem
Posts: 46
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6 Guys in Heli squad? You cannot communicate like that.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Wating with patience for Dutch Forces |
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#24 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
I think the Insurgents should get Grapples (all of them) so they can access the entire map, to help give the impression that they can operate anywhere (atm the BluFor infantry can pretty much patrol the streets without contact) | |
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#25 | |
![]() Join Date: Aug 2008
Posts: 130
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Quote:
But yeah I kind of agree with the grapple idea, or let the squadleader have one, to encourage more people to use a squadleader. Since atm., on insurgency, people just join a squad and grab kits, then walk towards sound of enemy activity give it their best. Im not sure how they function, tactically, in real, but there must be some guy calling the shots when they move around in groups. | |
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vids:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Bellator: Stupid players are hardcoded unfortunately" |
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#26 | |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#27 |
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My suggestion is to take little birds/apaches away from Karbala altogether.
I think in the future if the US Main Base is moved to a higher more secure spot on operation archer, or if there is another large Insurgency map implemented a Gunship along with transports would be a nice touch. But IMO LB gunships just spam missiles and do that circling motion which is so unrealistic/annoying. |
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician BASIC To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 | |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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Quote:
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#29 |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 990
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I think this is good suggestion,but you wan't many attack choppers...
This is not good for insurgents!!! I wan't see on karbala: 1) AH-64D respawn 1 time,next time spawn LB /w hydra + MG! 2) 2 Trans LBs or 1 Blackhawk About ramiel - don't edit this,noobs wan't destroy all choppers =) P.s infantry fighting is better thats this unrealistic choppers,if you wan't to fly on choppers - buy MFS or DCS:Black Shark |
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#30 |
![]() Join Date: Sep 2009
Posts: 241
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We could also scratch all these plans and the devs could set up somthing entirly different for the servers.
Admins can set what assets are on the map for both sides. Or the players can Vote before the map starts on what assets they want to use. Of course this would be very hard to code but i could see it happening with the map voting screen from vanilla. |
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| Tags |
| add, helicopters, karbala, ramiel |
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