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#1 |
![]() Join Date: May 2008
Location: Seattle, WA
Posts: 348
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I thought it would be neat if when switching your weapon or equipment, your head veiwing camera or whatever would look down to a little animation of your character taking a magazine out of a pocket or taking a grenade off. Because the way it is now you just kind of continue to look straight ahead it seems. Which, of course you don't really do in real life. I know that if you wanted to keep an eye on an enemy and switch to your binoculars or something it would prove to be more difficult... i also think it wouldn't be do-able on the BF2 engine.
so, give some feedback please. |
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#2 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked. Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition. And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying. | |
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#3 |
![]() Join Date: May 2008
Location: Seattle, WA
Posts: 348
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Well, i seem to be wrong about all of that then. Thanks for the info.
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#4 |
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PR Developer
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A potential problem is that there is no body awareness in first person, so you can never see your own body or anything attached to it other than your arms.
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#5 |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
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that and..
in PR most of the time your basically in combat, i can assure you you know where your things are, and you will not look all the way down to taker out a granade pr already has th head bob thing which is already great, and realistic |
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#6 |
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I think the closest thing that PR (and Battlefield) have to this intuitive sense of location and retrieval of one's equipment is the fact that all equipment is linked to a number on the keyboard. If we remember the numbers for our respective pieces of equipment, we can obtain them slightly faster by pressing a single button instead of having to select it through the mouse scroll menu.
I guess that, mirroring what Ninja2Dan applies to real life, knowing the number corresponding to something like your Officer Kit's sidearm may save your virtual life. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious Business Waiting for Reapar to become a DEV before I can quote him. |
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#7 |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Wasn't this in PR .8 to some extent during the reload animations? And it gave people so much nausea that it was changed for the update?
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#8 |
![]() Join Date: Nov 2009
Posts: 83
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I think NOT!
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#9 |
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PR Server Team
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There is still a head animation when changing equipment, however it was much stronger before, hence causing motion sickness for some people.
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#10 |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
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i liked ho it was before.. motion sickness? really..
thats probably because they'd play pr 2 hours at a time with their face on the monitor |
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| Tags |
| call, camera, change, equipment, player, switching, view |
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