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Old 01-15-2010, 02:04 PM   #11
rampo

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Default Re: Player camera view change when switching equipment

Just hope it could be somehow set so it would be lowered if a player chooses so. I myself liked it very much as it was awesome


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Old 01-15-2010, 02:12 PM   #12
[R-DEV]Masaq
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Default Re: Im not sure what to call this but...

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked.

Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition.

And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying.

Heh, I have the exact same thing at work. Within a few weeks of working in a secure unit, you know exactly where your keys are, exactly where your alert pager is and exactly where your alarm is. All three are always in the same place, and you can reach each of them with one hand with your eyes closed.

Even though I'm on an open ward now, same principal applies. Left hand drops to my alarm, right hand comes up to cover my face. Instinctive and natural.


WRT to the suggestion - a big problem with any gross movements of the screen that the player isn't in control of is the potential to cause motion sickness. Any movement that isn't under the control of the player can cause it; it's a simple disparity between what the eyes see (lots of movement, the horizon bobbing up and down) - and what the inner ear is reporting (body is sat stationary) - and our muscles are reporting (that they haven't caused any kind of motion on the monitor). The three don't match up; the body gets confused.


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