|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 |
|
PR:BF2 Developer
![]() |
Lets make a list
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
|
|
|
|
|
#42 |
![]() Join Date: Jul 2008
Posts: 1,046
|
<3 Chuc.
|
|
|
|
|
#43 | |
|
PR:BF2 Developer
![]() |
Quote:
as much fun as knifing is there is no 100% stealthy kill in PR thanks to voip and teamchat you can't fire your weapon and have the bayonet on at the same time so really, maybe it should be removed completely and replaced with something more useful gameplay wise my vote would be for an undeployed mode for all scoped rifles, but thats just me :P and if anything it would make supply lines even more important I keep finding people who say "I've never run out of ammo in PR" I say "you aint been shooting enough then!" :P | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
||
|
|
|
|
#44 | |
![]() Join Date: Jun 2009
Posts: 423
Location: Crossville, TN
|
Quote:
I agree with everything you just said. The deployed mode for scoped rifles would help you not get killed all the time with an ACOG in CQC. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#45 | |
![]() |
Quote:
| |
|
|
|
|
|
|
|
|
|
|
#46 | |
![]() Join Date: Aug 2007
Posts: 1,060
|
Quote:
It's possible to have a bayonet rush if done properly with a lot of confusion beforehand. Scoped G3 into more of a sniper rifle = G3SG1 Marksman, which is ALSO getting a deployed mode in v0.9 as it is. G3 is a battle rifle, meaning it's supposed to be accurate out to larger ranges. Stealth, speed, and overwhelming force.* | |
|
|
|
|
#47 | |
![]() |
Quote:
I'd like to see it. So far I've never seen one that is worth the risk, plus in PR 99% of the time there isn't mass confusion as there isn't enough players, and there is too much space. Clearly I wasn't talking about the G3SG1 champ, I'm talking about the regular scoped rifle for the rifleman, which, if the G3SG1 is getting it, doesn't really need. iirc they have the same barrel length, caliber and so forth, the only difference being the SG1 has a bipod and different scope mount. So, technically, if the regular scoped G3 gets a deployed mode, it should be almost exactly as accurate as the SG1. Overwhelming force? Not really. If you have stealth and speed you can take out a squad solo. Thats how I run my squads and I've only failed once. | |
|
|
|
|
#48 | |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
|
Quote:
1. even if you do move a quick "guy behind" on voip will cause a squad to turn around and shoot you. 2. see point 1. 3. no, not deployed but undeployed ala the current SAW's so the rifles with scopes with have some effectiveness in CQB As you could "shoulder" your rifle like in real life and shoot "down the barrel" | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#49 | |
![]() Join Date: Jul 2008
Posts: 1,046
|
Quote:
The listed range for effective fire produced by a Pakistani rifleman with a G3 is 300m. In practise I'm almost sure they'd be vastly more effective at greater range. From memory the G3SG1 also has a better barrel, and they are individually tested to much higher standards than stock G3's, resulting in markedly superior MOA. | |
|
|
|
|
#50 |
![]() |
Knife should be removed, and the animation changed to using the butt of the rifle. But, it wouldn't change anything game play wise.
Is there a reason for the deviation/accuracy/recoil being worse when 'firing from the hip'? I seem to remember the words hard coded, but I can't remember exactly. |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| attack, attacks, knife |
| Thread Tools | |
| Display Modes | |
|
|