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Old 01-06-2010, 12:14 PM   #31
[R-CON]Tim270
PR:BF2 Contributor
Default Re: (Knife) Attacks

Also, its not my fault that drawing my knife is much faster than getting my rifle out ingame, thus making the knife a much more appealing option in close combat....
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Old 01-06-2010, 12:24 PM   #32
LithiumFox
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Default Re: (Knife) Attacks

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
This is one of the reasons why I stopped playing vanilla. Seriously.


The use of a knife in PR is meant as a last resort, when you are out of ammo and out of options. This isn't some James Bond stealth game where you run around slitting throats or doing kidney thrusts. And this isn't Counter-strike where you run around yelling "Knives Only!" and expect everyone to jump around like coked-up monkeys.

The attacks with knives and bayonets in PR is just an animation, there is no actual difference between the different attacks such as type of wound or amount of damage. So it doesn't matter if you thrust, stab, slice, or flail it around like a retarded kid, as long as the knife is pointed towards the target and you are within range then they will die.
Not so much, Ninja2dan. If you come upon an enemy, say a sniper or something silly like that, who isn't paying attention, you can sneaky up to them and stab them. > > Sure they'll think "OK why am i dead?" but you'll be less conspicuous than "SHOOT SHOOT SHOOT SHOOT." At least people won't react AS quickly to come find you. =) It's a little stealthier which, might i add, is sometimes necessary. =)



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Old 01-06-2010, 12:52 PM   #33
[R-DEV]Ninja2dan
PR Military Adviser

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Default Re: (Knife) Attacks

Quote:
Originally Posted by Truism View Post
You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.

Knifing causes no serious gameplay problems in PR. Trying to sneak up on people and knife them is nothing more than minor horseplay in what is supposed to be a friendly and enjoyable atmosphere. It's extremely difficult to see why you have such a major problem with knifing.
My posts are not intended to offend anyone. If I intended to offend someone, I am very sure that it would be quite clear when doing so.

And when I see a half-dozen people running around their main base trying to knife each other instead of playing the game properly, that bothers me. When I see some jackass pull out his knife and try to run up on a group of enemies, that annoys me. This is Project Reality, and I would expect players to play the game in a fairly realistic manner. Running about trying to knife people like some martial arts film is NOT realistic. And any form of "horseplay" like that is a gameplay issue.

Quote:
Originally Posted by Tim270 View Post
Knife is needed at least for killing Fb's.

Even though its not exactly realistic, I see it more as a representation of a combination of weapons. You cannot 'use' your hands ingame so you need a feature to replace what they do in representative mannor.
Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.

Quote:
Originally Posted by Tim270 View Post
Also, its not my fault that drawing my knife is much faster than getting my rifle out ingame, thus making the knife a much more appealing option in close combat....
I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.

Quote:
Originally Posted by LithiumFox View Post
Not so much, Ninja2dan. If you come upon an enemy, say a sniper or something silly like that, who isn't paying attention, you can sneaky up to them and stab them. > > Sure they'll think "OK why am i dead?" but you'll be less conspicuous than "SHOOT SHOOT SHOOT SHOOT." At least people won't react AS quickly to come find you. =) It's a little stealthier which, might i add, is sometimes necessary. =)
While I can agree that such a situation is one of the very few rare circumstances in which a knife might prove useful, such a tactic is only possible in PR because snipers are often played incorrectly and without proper spotter support.

If your squad does happen to find yourselves near a lone enemy soldier, and are capable of knifing them without alerting the rest of the enemy team, then to me it sounds like either that enemy or your team is in the wrong place. Still, rare situations might still be around (such as running out of ammo) and this is why I feel knives have some minor (very minor) purpose in PR.


I'm not trying to say knives/bayonets should be removed, but there should be limitations on when and how they are used.


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Old 01-06-2010, 02:25 PM   #34
TOME Malambri

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Default Re: (Knife) Attacks

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
My posts are not intended to offend anyone. If I intended to offend someone, I am very sure that it would be quite clear when doing so.

And when I see a half-dozen people running around their main base trying to knife each other instead of playing the game properly, that bothers me. When I see some jackass pull out his knife and try to run up on a group of enemies, that annoys me. This is Project Reality, and I would expect players to play the game in a fairly realistic manner. Running about trying to knife people like some martial arts film is NOT realistic. And any form of "horseplay" like that is a gameplay issue.



Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.



I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.



While I can agree that such a situation is one of the very few rare circumstances in which a knife might prove useful, such a tactic is only possible in PR because snipers are often played incorrectly and without proper spotter support.

If your squad does happen to find yourselves near a lone enemy soldier, and are capable of knifing them without alerting the rest of the enemy team, then to me it sounds like either that enemy or your team is in the wrong place. Still, rare situations might still be around (such as running out of ammo) and this is why I feel knives have some minor (very minor) purpose in PR.


I'm not trying to say knives/bayonets should be removed, but there should be limitations on when and how they are used.
As you took all that time to type out this nonsensical rant, I snuck up and knifed you.

Poster got a vacation for this. Some respect for tags and servicemen please.

Dunehunter
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Last edited by [R-DEV]Dunehunter; 01-06-2010 at 04:53 PM..
Old 01-06-2010, 03:01 PM   #35
[R-CON]Tim270
PR:BF2 Contributor
Default Re: (Knife) Attacks

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.

To 'efficiently' kill a firebase at the moment, you need to knife the radio 2 times to blow the firebase, then use your incendiary to blow the crates so they cant place another.



I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.

My example here would be in very close combat, if I come up on someone and dont have time to scope in, go through my mag quikly and fail to kill them I go straight for my knife and usually get them. Where in real life I guess you could run at them and try to tackle/attack them with your rifle, like I said, its about a representation of fighting in close combat, you have a knife as the engine cannot portray any other type of hand to hand, that is not essentially a different model using the same characteristics of the knife.

Im not 'for' the knife, I just dont think game mechanics should be removed for the sake of removing them when they serve a purpose as they are.
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Old 01-06-2010, 04:37 PM   #36
Celestial1
Default Re: (Knife) Attacks

You'd be surprised how easy it is to knock up entire squads as a lonewolf with a bayonet, if you have any idea of stealth.
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Old 01-06-2010, 05:49 PM   #37
Redamare

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Default Re: (Knife) Attacks

Quote:
Originally Posted by TOME Malambri View Post
As you took all that time to type out this nonsensical rant, I snuck up and knifed you.

Poster got a vacation for this. Some respect for tags and servicemen please.

Dunehunter
I am not sure why he just got banned for that Quote???

Malambri has a good point though mabey you shouldnt be so trigger happy but it still comes down to ... those special times when you find your self with out ammo and you have the need to knife some one OR ... when you are trying to be sneeky and not have your gun shots heard in a 300 meter circle


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Old 01-06-2010, 06:15 PM   #38
Arnoldio

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Default Re: (Knife) Attacks

In the beta patch (B) i was running out of ammo quite often...


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Old 01-06-2010, 08:51 PM   #39
Bazul14
Default Re: (Knife) Attacks

U just failed as hard as this guy!

The knife should stay as it is, no need to change it.
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Old 01-06-2010, 09:51 PM   #40
dtacs
Supporting Member
Default Re: (Knife) Attacks

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
Not all soldiers carry a bayonet, although most will carry something even in the form of a multi-tool. These are rarely used for personal defense though, this isn't WWII.
Leathermans, Gerbers, etc. all have knives am I correct? Why not issue one to the soldiers in PR? That could bring about a new system within asset and kit use I'm sure.

Didn't say it was WW2 mate, what I'm saying is if people are going to be bothered to model knives for OPFOR and whatnot, then why put something as good to little use by removing it or modifying it.


Quote:
The term "Under the knife" as others had mentioned is a term related to the medical field. It refers to undergoing surgery, knife meaning slang for scalpel. In non-medical use, using that term means you are "fixing" something, aka performing surgery on the subject.
I'm not an idiot. You don't have to repeat yourself on what someone already said. I, where I am, have never heard that term used in reference to a modification, my question still stands on what could possibly be changed for the melee system overall.

Quote:
My opinion is that the bayonet really has no need on the modern battlefield of PR. While it could save your life in a real war, the fact is that people rarely ever run out of ammunition in a PR match prior to either respawning or finding a resupply point. If the bayonet stays, no big deal. Players need to stop doing stupid shit they used to do in vanilla, like running around with a knife in their hand thinking they are Rambo.
People don't do that. 90% of the people in this thread (including me) complaining about the removal or modification of it use it for things like taking out enemies silently, plus it provides a large psychological aspect by showing the enemy that you knew where they were and you are among them, specifically being prominent on forest maps ala Fools Road and Kozelsk.

Quote:
Unless you are fully out of ammunition and are stupid or unfortunate enough not to have friendlies supporting you
Welcome to pub PR mate, if you want something done, do it yourself, if you think you have friendlies watching your ass, you don't.
Quote:
then you have no reason to be using a knife/bayonet. If it was up to me, I'd code it so that anyone taking out their knife with even a single bullet left would die instantly. Then their corpse would be tea-bagged, raped by rabid baboons, then tea-bagged again by those baboons.
Lastnight I killed a whole squad by using the bayonet after, believe it or not, my PPSh ran out of ammo at the flight control tower on Fools. The huge range of it allows for killing over bunker walls and whatnot, plus the fact of the matter remains that they are not going to be getting back up from some random medic in 2 minutes.

If they remove it or modify it greatly, that only leaves a direct missile hit and .50 fire to be sure they are dead dead.
Quote:
Originally Posted by Truism View Post
You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.
Well said, regardless of whether or not you have R tags or served, have some respect and common sense for the people who do.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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