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#1 |
![]() Join Date: Jul 2009
Posts: 943
Location: AZ
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I looked under the search numerous times so if this suggestion is out there already I do not mean to upset the devs....
anyway I am sick of seeing a Tank or a APC running over 1 anti tank mine and it completely destroying a tank or an APC. Now the way a Anti Tank mine works is mainly damaging the treads of the tank and making it immobilized so that infantry can take it out with more anti tank weapons. Looking online and finding information on M1 Abrams being hit in the Gulf war (early 90s before any up grades to their armor was made) the tanks were simply immobilized with out any casualties looking for other tank casualties in Iraq 2003 1 Abram ran over a tank mine with over 1000 pounds of explosives and killed 2 members of the tank but even then it was not destroyed only disabled and immobilized (but this was with over 1000 pounds of explosives also) History of the M1 Abrams - Wikipedia, the free encyclopedia I suggest the anti tank mine only disables and immobilizes the tank with out any casualties toward the crew (insurgents can easily kill a immobile tank with RPGs and IED ive seen it done on Basra many a time) Now with the APCs I suggest not only they be immobilized but the driver on the APCs be killed and the crew and gunner wounded and not killed this gives them a chance to heal up and repair the vehicle and the insurgents a better chance of killing them all (insurgents easily can kill an immobile APC ive seen it 100 times)... if the engine cant do this maybe 1/3 of the apcs be completely destroyed and the rest be immobilized! Google Image Result for http://www.dragoons.org/wp-content/uploads/2009/10/65581_102215563.jpg https://rdl.train.army.mil/soldierPo...21.10/appc.htm I think this is more realistic and can make the game more like real life.... |
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#2 |
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PR:BF2 Developer
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I think it's good as it is. Anti tank mines are also used for area denial. Damaging system in PR doesn't always work as intented, -If people can just drive over mines they'd be doing it all the time and putting down mines would be in vain.
I often have very bad luck predicting where to place the mines, and when I finally get a kill for it I believe I deserve that. Always look out for mines. |
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#3 | ||
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Retired PR Developer
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^^totally support in case of tanks, give it only 50% damage(or at what rate vehicle gets critical)
Quote:
so i wouldn go as far as killing crew, immobility by itself will be enough Quote:
also, tanks are pretty wide, put 2 mines and it will get pwnd like now with 1 mine | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#4 |
![]() Join Date: Jul 2009
Posts: 943
Location: AZ
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Exactly but still even 2 anti tank mines still wound't kill a NATO tank lol I read someplace where a M1 Abram was hit by a 3000 lb IED and wasn't totally destroyed (it was still mobile and the crew survived) like I said the system needs to change I mean IRL NATO tanks are very hard to kill so are APC (to an extent) how many times was that M1 Abram hit by the T72s in Iraq and still made it w/o and deaths on the crew side? ? ?
once again if this was suggested already I tried looking and do not mean to get the devs mad! |
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#5 |
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PR:BF2 Developer
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If they can get it to work I'm all for it, but it's almost certain there'll be a flaw with it.
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#6 |
![]() Join Date: Mar 2009
Posts: 475
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If tanks are not blown up and only immobilized the respawn system for tanks would not work. Thats why you sometimes see players blowing up trucks that are stuck etc, to get them to respawn back in main. Maybe give the tank crew a chance to escape before blowing up the tank is better.
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#7 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 | ||
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Retired PR Developer
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Quote:
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so you will have to live with either 2 mines kill or it will be far easier to disable tank with other weapons yeah, ofc if it wont work, then leave as it is, but if its possible, would be great | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#9 | |
![]() Join Date: Jul 2009
Posts: 943
Location: AZ
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Quote:
and I think the current system can do what I suggested because I have seen RPGs get a shot off at APCs and disable them so they couldn't move, so I am sure the devs could easily do this...and if the system couldnt do the whole wound thing for the APCs maybe just disable them to where they beep with that annoying siren. as far as the 3000 lb IED it was a story i heard from a army friend I did not read it typo my bad but thats y I did not sight.... but this has to be at leas 1500 lbs http://www.liveleak.com/view?i=fadc431531 and these people state not sure on the clarity of their sources Abrams have run over 1000lbs of explosives and survived http://www.fuckfrance.com/topic/3455...A3-Patton.html now IDK if my friend failed to mention the IED was buried to deep (which I know for a fact that happens a lot in Iraq heres a cool video http://www.vidmax.com/video/3557/Dee...rneath_a_road/ but now that you say that and looking online something must of went wrong with that IED if it was 3000 lbs) but still something should be done in game | |
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Last edited by USMCMIDN; 12-27-2009 at 09:45 AM..
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#10 |
![]() Join Date: May 2009
Posts: 116
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have u ever think of ppl who laying mines on roads how many times they success ? and how manytimes have u played as a sabber ? give ppl on the otherside a chance to win would ya ? u get frustrated or r you blind ? most of the time u could see mines from miles away , we cant bury them can we ? come on think b4 u suggest anything for f** sake
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AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war." A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| anti, damage, lower, mine, tank |
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