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Old 12-26-2009, 03:15 PM   #11
Solid Knight
Default Re: Adding a progressive element to individuals 'gameplay'

Stats cause many gamers to play in a stat defensive manner and create incentives to cheat.

If I were to design an unlock system based on stats everything would revolve around hours played and actions performed on unique players. IE if you needed 200 revives to unlock something you'd have to perform 200 revives on 200 unique players so you couldn't just sit in a room and boost. In effect you'd have to play normally to unlock items.
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Old 12-26-2009, 03:29 PM   #12
bigmoose332

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Default Re: Adding a progressive element to individuals 'gameplay'

This idea was never related to physical unlocks. I'm not saying people with different stats should get different weapons.

This is purely related to the roles people player (i.e. commanders and SL) It's nothing to do with stopping 'noobs' from using sniper rifles.

this idea is all about putting those with experience and knowledge of proper gameplay into the most appropriate roles.

This idea was inspired by a full server the other day, with SLs clearly new to the game, and intent on forcing the game to played in an arcade like fashion. From what I udnerstand, this is far from the intend of a realistic, drawn out and complex style of gameplay that PR promotes.

With squad leaders qualifed due to their Stat status, we're more likely to have concise and more 'PR' like games!

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Old 12-26-2009, 03:41 PM   #13
bigmoose332

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Default Re: Adding a progressive element to individuals 'gameplay'

Thread quickly derailed off the point I was trying to make.. so I've edited first post..

Bigmoose

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Old 12-26-2009, 04:07 PM   #14
galeknight1

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Default Re: Adding a progressive element to individuals 'gameplay'

The only issue I see happening here is the lack of commanders in the first place... this would only serve to lower this dwindling count. Plus there are the odd rounds where SL's are nonexistant. Plus, what would happen if there weren't enough players with x amount of hours to become SL on a team? Sorry for being a downer, I would like to see something like this though.
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Old 12-26-2009, 04:47 PM   #15
killonsight95
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Default Re: Adding a progressive element to individuals 'gameplay'

Quote:
Originally Posted by galeknight1 View Post
The only issue I see happening here is the lack of commanders in the first place... this would only serve to lower this dwindling count. Plus there are the odd rounds where SL's are nonexistant. Plus, what would happen if there weren't enough players with x amount of hours to become SL on a team? Sorry for being a downer, I would like to see something like this though.
simple under 16 players(in server not aghe) has no limts or sometihng like that


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Old 12-27-2009, 10:42 AM   #16
bigmoose332

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Default Re: Adding a progressive element to individuals 'gameplay'

Without realising.. I guess this idea has already been employed into the PR community.

Am I right in saying that now a days, people with 'x' amount of posts cant post suggestions? This is great.. it basically means you cant suggest something until you fully understand the community, the way the game should be played etc.

Personally, I think having a player play 'x' amount of time before being able to take on the role of the SL or Commander would help in ensuring players fully understand the game before pushing matches in slightly obtuse directions!

bigmoose

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Old 12-27-2009, 10:54 AM   #17
[R-DEV]DankE_SPB
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Default Re: Adding a progressive element to individuals 'gameplay'

Quote:
Originally Posted by bigmoose332 View Post
Personally, I think having a player play 'x' amount of time before being able to take on the role of the SL or Commander
now just imagine it, such system gets implemented for vehicles, SLs, Commander etc.
new version with such feature released
you dl it, install it, join server- awesome you can play the game you liked for long time. Oh wait
all players on server are regular riflemen, you can't get any kit, because nobody can create squad due to lack of skill(=x of time in your suggestion), you cant reach shore from carrier, because nobody can man vehicles due to lack of skill

the game gets pretty much paralysed, whole concept of "spent time= amount of skill/ability to do anything" is seriously flawed and not only for reasons mentioned above


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Old 12-27-2009, 11:15 AM   #18
Tofurkeymeister
Default Re: Adding a progressive element to individuals 'gameplay'

The problem is that there are not enough good squad leaders and commanders to begin with, and just because someone is experienced, it doesn't mean that they like either.

I've playing PR since 0.7, and rarely are squad leader or commander. Its not that I fail at it (I'm meh at SL, but pretty good at commander), I just don't like commanding, that's all. If you put a game play limit, there will be almost NO SL's or commanders. (As it is we rarely have commanders)

In summary this suggestion, although well intended, would seriously screw up PR.
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Old 12-27-2009, 12:50 PM   #19
IAJTHOMAS

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Default Re: Adding a progressive element to individuals 'gameplay'

I agree that using such an idea as a restriction is a bad one for the reasons pointed out below, and I'm always a bit wary of the whole idea of rank creating an elitist mind set in certain people.

However, rank might be useful as a *rough* form of indication of experience, without restricting anything. I.e. you can see that the SL/commander isn't a private. Obviously this shouldn't be the be all and end all of deciding whether a player is good, but it's an at a glance indicator.

I for instance have been playing for a while, but if I even think about getting to a place it spontanteously combusts on the runway...

If something like this were to implimented I'd like to see it stripped right down so its not a massive e-penis waving exercise. A few rank like private, corporal,sergeant, lieutenant, captan would do. No need for Field Marshalls to be runninf about with Lance Chief Petty Bombadiers and whatever other wierd and wonderful ranks that seem to exist solely for the purpose of being 1 better than the 1 below and 1 worse than the 1 above.


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Old 12-27-2009, 03:02 PM   #20
killonsight95
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Default Re: Adding a progressive element to individuals 'gameplay'

it just should be like the forum ranks!


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