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Old 12-24-2009, 05:24 PM   #1
Redamare
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Talking Dynamic Static objects

Some statics in game should be able to be destroyed. Cars for example on muttrah are scattered all over the map. instead of the them being able to be driven they should just spawn and sit there so if you hit them with your apc ... or Truck they move and get blown up if shot at enough times etc.. or just set on fire untill the point they aventualy blow up...





it would just be a little more realistic and could a fun addition.... plus they wont just be random cars that dont do anything .... Even if we didnt make them Destroyable still ... movable would be much more realistic then a 1 ton truck slamming full speed into a car and the car not being damaged at all lol....


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Old 12-24-2009, 05:41 PM   #2
arjan

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Default Re: Dynamic Static objects

its not realistic blowing up a car with bullits, unless its verry lucky.
its been proven.

Ingame name: [TP]A.Behr
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Old 12-24-2009, 05:50 PM   #3
AquaticPenguin
Default Re: Dynamic Static objects

Quote:
Originally Posted by arjan View Post
its not realistic blowing up a car with bullits, unless its verry lucky.
its been proven.
^ this, also there's a limit to the number of dynamic objects in bf2 maps and it's not going to add a huge amount of fun to have dynamic cars for the vehicles to glitch and explode on.
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Old 12-24-2009, 06:01 PM   #4
boilerrat

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Default Re: Dynamic Static objects

Quote:
Originally Posted by arjan View Post
its not realistic blowing up a car with bullits, unless its verry lucky.
its been proven.
You can light them on fire, but not very likely to explode with just one type of bullet.

Now I believe its possible to light the interior on fire / gas tank if you use "tracer" rounds which the conventional forces use.

Quite sure they have a piece of phosphorous in the tip of the round which glows brightly when fired.

Tracer ammunition - Wikipedia, the free encyclopedia



There is also a difference between static and dynamic.

What you are looking for is interactive dynamic objects, that cannot be entered like a vehicle. But still able to be damaged, much like those white tanks on wake island 2007 that actually move.

Saying a "Dynamic static" object is an oxymoron really.
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Old 12-24-2009, 06:04 PM   #5
LithiumFox

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Default Re: Dynamic Static objects

so... pretty much an Unenterable, but easily movable vehicle? =)


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Old 12-24-2009, 06:24 PM   #6
Jonny
Default Re: Dynamic Static objects

Quote:
Originally Posted by arjan View Post
its not realistic blowing up a car with bullets, unless its very lucky.
its been proven.
True, but irrelevant as the materials can be set to take damage from only certain projectiles and vehicles.

I would prefer having cars that can be moved by impacts than having traffic lights that can be destroyed. The cars hang around longer, and provide much more interesting possibilities such as using them for cover or to block off enterances.
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Old 12-24-2009, 07:10 PM   #7
Sanirius

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Default Re: Dynamic Static objects

Quote:
Originally Posted by arjan View Post
its not realistic blowing up a car with bullits, unless its verry lucky.
its been proven.
So make them invulnerable to bullets but destroyable with heat, just like humvees or even APCs?


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Old 12-24-2009, 07:17 PM   #8
Myru

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Default Re: Dynamic Static objects

The streets of muttrah have a noticeable lack of objects which you can use as cover. I mean, compared to reallife environment, they are so empty... even the mapper himself (a dev afaik) mentioned that the road network of muttrah doesn't show enough detailedness. (belive it's being reworked)

So, I dont think taking away the last pieces of cover that there is by making them destructable is a good suggestion.
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Old 12-24-2009, 07:45 PM   #9
503
Supporting Member

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Default Re: Dynamic Static objects

Muttrah's streets are a little empty. Ramiel is a good example of streets with lots of cover. There's mortar holes, wrecked cars all over the place.
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Old 12-24-2009, 08:13 PM   #10
[R-DEV]Bob_Marley
PR:BF2 Developer

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Default Re: Dynamic Static objects

First off theres the networkable object limit to think about. BF2 has a hard limit of 1064 (iirc) networkable objects on any map (anything a player can affect). Adding more networkables also increases demand on the connection.

Additionally this is a resuggestion.

Locked.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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