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Old 12-23-2009, 01:52 PM   #1
acemantura
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Default Limitation by Server population, for Crewman and Pilots

I looked 'er up in the ASS, only limited pilot kits pertaining to aircraft numbers.

What I want are pilot kits that are like the officer kit, with and without optics. Only instead of selecting optics, you select types of vehicles, transport (Left-Click) available all the time and Attack (Right-Click) when the server population prerequisite has been met.

For instance, on Muttrah the other day, I thought I would grab a pilot kit and take the cobra for a spin. I killed the entire enemy team, and killed the server.

So just like there is a population limit on Rifleman AA, i would like there to be a population limit on heavy crewman and attack aircraft pilot kits, until there are, say, 15 people on each team, or whatever would help gameplay.

Unless, of course, this suggestion has already been implemented, and I get a DEV wink (I haven't seen one for a while), i think that this would put an end to wasting assets and actually populating servers by letting people know that their team is actually doing something and by letting the other team breathe easy knowing they wont get wanged by heavy bird, such as the cobra.

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Ace


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Last edited by acemantura; 12-23-2009 at 02:27 PM..
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Old 12-23-2009, 02:10 PM   #2
snooggums
Default Re: Limitation by Server population, for Crewman and Pilots

If you limit pilot kits that also means that transport pilots on Muttrah and Jabal won't be available to drop crates until a certain population is in, nullifying a majority of that team's asset options.

You could always suggest to the server admins to enforce a no attack choppers until X players rule or just have a gentleman's agreement with other players on the server.

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Old 12-23-2009, 02:26 PM   #3
acemantura
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Default Re: Limitation by Server population, for Crewman and Pilots

This limitation does not refer to transport helicopters or transport vehicles, (If they exist). This only applies to the heavy ticket assets like tanks and attack aircraft.


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Old 12-23-2009, 02:28 PM   #4
Harrod200

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Default Re: Limitation by Server population, for Crewman and Pilots

Quote:
Originally Posted by snooggums View Post
If you limit pilot kits that also means that transport pilots on Muttrah and Jabal won't be available to drop crates until a certain population is in, nullifying a majority of that team's asset options.

You could always suggest to the server admins to enforce a no attack choppers until X players rule or just have a gentleman's agreement with other players on the server.
He's suggesting a split between attack helis and transports, so that at low player numbers, only the transport pilot kit is available, so there are no attack helis about to unbalance it, and attack craft kits only become available when server population is > X

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Old 12-23-2009, 02:42 PM   #5
Dev1200

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Default Re: Limitation by Server population, for Crewman and Pilots

This sounds good, that way games will be much more fun without a bunch of people just rolling tanks =o


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Old 12-23-2009, 03:09 PM   #6
snooggums
Default Re: Limitation by Server population, for Crewman and Pilots

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Originally Posted by Harrod200 View Post
He's suggesting a split between attack helis and transports, so that at low player numbers, only the transport pilot kit is available, so there are no attack helis about to unbalance it, and attack craft kits only become available when server population is > X
If you look as his post the edit that took place after my post added in that different kit for attack and transport detail since it was not there originally

I still don't like it as it means that servers that don't care about X people before asset Y would be restricted instead of allowing a server to make their own rules. I would sure prefer the option to have a fun 3v3 armor battle (ie 6 on each team) and a gentleman's agreement to not to take flags while waiting for the server to fill up.

Also note the suggestion is based on something the OP did voluntarily, he could easily have just not done that, or as a server administrator he could easily make his own 'no heavy assets until X population' rule like most server have a 'no squads till 1:30' or 'no baserape' rules.

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Old 12-23-2009, 03:38 PM   #7
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Default Re: Limitation by Server population, for Crewman and Pilots

Creates more a problem if asshats steal the kit preventing the actual pilots from doing their job.

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Old 12-23-2009, 04:10 PM   #8
Cheditor

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Default Re: Limitation by Server population, for Crewman and Pilots

It sounds good but say one team has just the right amount of players to use a tank and other side cant get that 1 more person, then one side has a tank, other doesnt.



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Old 12-23-2009, 04:19 PM   #9
TheLean
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Default Re: Limitation by Server population, for Crewman and Pilots

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Originally Posted by [R-COM]Cheditor View Post
It sounds good but say one team has just the right amount of players to use a tank and other side cant get that 1 more person, then one side has a tank, other doesnt.
Well then set the required amount of players one person less than you originally thought and this will never happen. Am I the only smart one here?
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Old 12-23-2009, 05:05 PM   #10
acemantura
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Default Re: Limitation by Server population, for Crewman and Pilots

Quote:
Originally Posted by [R-COM]Cheditor View Post
It sounds good but say one team has just the right amount of players to use a tank and other side cant get that 1 more person, then one side has a tank, other doesnt.
The python code for the private setting dictates the amount of players needed for each kit, I dont think it should be an issue, if it is limited in the same way as a hat kit or marksmen kit.

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not one man nor a group of men, but in all men! In you!
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Last edited by acemantura; 12-23-2009 at 05:12 PM..
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