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#11 |
![]() Join Date: Nov 2008
Posts: 47
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Do soliders have the option to choose what amount of stuff they want? And can they choose to have a sidearm or not?
I thought they just got a set of stuff and that's it. |
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#12 | |
![]() Join Date: Nov 2009
Posts: 258
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Quote:
But this is a really good suggestion; if it boosts the gameplay, I'm for it! | |
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#13 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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If you can make a proof of concept (WITH limited kits and squad limitations) without making it a coding disaster without some insane bug, than sure I'm all for it.
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#14 |
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im not quite sure the extent of the customization, but im sure you can atleast coustimize some of the stuff... i heard you could put what you wanted on your assult rifle, but im not sure if thats true.
the insurgents though, and inconventinal forces could easily have these choices also, i said i have no idea how to code, and i dont know where you would hide the files to code this stuff. |
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#15 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,434
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Sounds like a good project for you to start researching & experimenting Viking
I believe [don't quote me though] the primary reason this hasn't been done is because even though it feels like you're just changing 'one aspect' at a time, the devs actually have to put together a separate kit for every permutation that you can think of with the customization. I could be incorrect but that's what I was led to believe the last 2 or 3 times this was suggested. If you can get it working, I'd support you 100%! So if you imagine 4 base/spawn/customizable classes [rifleman, auto rifleman, medic, officer] with 12 customizable options each [as per Burton's post], multiplied by the 9+ factions we have/will have in PR, makes for over 400 unique kits they have to include... Pretty daunting huh! |
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#16 | |
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Quote:
< < which i kind of doubt they did..... unless that was just 2142... | |
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#17 | |
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Quote:
or i could ask the person who made it what they did XD | |
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#18 |
![]() Join Date: Sep 2009
Location: Orange County, CA
Posts: 46
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You can 'customize your kit' quite a bit IRL but the thing i wish i could do most is: Take the scope on and off my gun / re-zero it, and sometimes i wish i could choose extra frag grenades and HE nade launcher nades instead of smoke grenades.
or have the ability to adjust the zoom on my scope. |
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#19 | |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,434
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Quote:
Good luck man, I'd love to see this implemented | |
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#20 |
![]() Join Date: Mar 2008
Posts: 487
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AFAIK There will be some 'customization' system in 0.9. When you're selecting kit form crates, left click on kit name gives you version with optics and right click gives version without them.
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| Tags |
| allready, bf2, custimazation, kit, limit, mod |
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