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#1 |
![]() Join Date: May 2009
Posts: 191
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My idea is to make to so that different assets spawn after x amout of caches have been destroyed. With this system it would reward the teams more for defending/attacking e.g. if you really want that tank/jet you have to "earn" it.
At first they have transport vehicles only transport humvee/jeep. After 2 caches they get light vehicles with guns 50 humvee/jeep. After 4 caches they get transport helis. +10 tickets including ones from caches. After 6 caches they get attack helis/apcs. +10 tickets including ones from caches. After 7 caches they get tank/other heavy vehicles/jets. +20 tickets including ones from caches. |
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#2 | |
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In-game name: #BillSL
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#3 |
![]() Join Date: Jan 2008
Posts: 1,099
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So as they get additional caches they get more valuable assets for the insurgents to kill and sap away their remaining tickets? I don't like it.
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My
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#4 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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This ones iffy to be honest. I mean, it sounds like CoD4. I gotta get this many kills to unlock this. Reality really isn't about privilage, since in real life, we'll use everything to our disposal to finish up the enemy.
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#5 | |
![]() Join Date: May 2009
Posts: 191
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Also if you think about it vehicles can hurt your ability to find caches. 8 people manning vehicles=8 less people searching for a cache. And apcs really cant support the inf in closed cities like the one in basra. | |
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#6 |
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Retired PR Developer
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I don't think gameplay would be good with the system you propose as it doesn't really make logical sense on why the assets change
I like having objectives on the map that directly affect the team's ability to destroy the enemy, either by being positions of quality of their own, e.g. by being easily defensible, or being somehow useful in a plausible supply line. For the latter having vehicles spawn from that flag is a good gameplay aspect imo giving greater strategic choices. Korengal showcased this concept, and I like it. E.g. Basrah, hold the VCP blufor get extra warrior(s), opfor get more bomb cars (i.e. no1 is checking the vehicles get it?! Karbala, I'd like to see a flag where the old US base was, if you hold it the LBs spawn, if you lose it, more bomb cars. etc, that kind of stuff. INS maps have mostly got a fortified position that works for this. This also has the benefit of something to do when waiting for intel, sweeping random parts of teh map for caches sometimes works...sometimes just loses you tickets. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 |
![]() Join Date: Apr 2009
Posts: 754
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Maybe you should put this in reverse? Limiting insurgents/taliban assets due to cache lost.
For Talibans - they won't be able to request special kits so often when caches are destroyed (illustrating that less caches = less heavy weapons). This will help Blufor on Taliban maps where they often have hard times. For Insurgents maybe pickup kits will spawn less often? |
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#8 | ||
![]() Join Date: May 2009
Posts: 191
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#9 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Actuallly I was liking the idea, since I'd say it would work good in opposite way for INsurgents, like less bomb cars spawn as the caches of explosives disappear. It seems absurd to have them with unlimited resources when their resources are theoretically being destroyed
Or is that just me? |
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#10 |
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| Tags |
| assets, based, cache, destruction, insergencyassets, insurgency, insurgencyassets |
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