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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Feb 2008
Posts: 121
Location: Wavre=> limal
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I mean, did you see what kind of weapons are in a cash? Grenade, rpg, ogive, IED etc... I think the explosion when we destroy it is tooooo small. That should be great if the explosion looks like an IED one.
PR= Reality no? |
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#2 |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
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Could be. I suggest then a bigger time for the cache to blow up (I mean, a bigger delay when you put the incendiary and the cache effectively blows up.) It happened more then once that someone putted the incendiary and the cache blew up everyone inside...
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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#3 |
![]() Join Date: Aug 2009
Posts: 2,022
Location: Nottingham <3
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If the Blufor found a Weapon Cache do you really think they would just blow it up? They take everything outside and take it all back to base. You already get killed when you destroy a cache in some buildings (You're still going down the stairs when it blows) so making the explosion bigger would, IMO, make the game more frustrating. |
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#4 |
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PR:BF2 Developer
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in r/l when a cache is found, most of the time the weapons are disposed of in a controlled explosion (ie, shoved into a hole and destroyed or taken back to base, so adding a bigger explosion with RPG flying out etc would be much more unrealistic than what we have now...
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#5 |
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it should have more than 3 explosions it should be like .... one explosion then wait two explosions right after eachother 4 more then one big boom.... lol makes it seem like the granades and Rpgs are all going off..... and if possible throw some small arms pings prepresenting ammo rickocheing off walls..
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#6 |
![]() Join Date: Sep 2009
Posts: 1,470
Location: Michigan
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Thermite nades are't really explosive, they are incendiary weapons. So i'm not sure if the thermite would cause nades to explode or RPG / IED.
I think it would just melt the items instead. |
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#7 | |
![]() Join Date: May 2007
Posts: 905
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Quote:
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#8 | |
![]() Join Date: Jan 2007
Posts: 8,282
Location: norfolk
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Quote:
http://www.youtube.com/watch?v=ilNBaySQ6us http://www.youtube.com/watch?v=sZN0l2f8kSQ http://www.youtube.com/watch?v=deTd_...eature=related http://www.youtube.com/watch?v=FgUCyI5DhEQ http://www.youtube.com/watch?v=S-YUeibQ9VI im pretty sure blowing up caches is EXACTLY what they do. Ill leave it to some of the serving, experienced soldiers to confirm as im not military nor EOD. but as the videos show, im pretty sure blowing up and disposing of weapons is what they do. It would be good if in game we could move the cache, and have a "EOD" squad come a blow it up but it wouldn't be practical or needed so the current system will do. | |
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#9 |
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Gazz, Youre such a hound. Sometimes I wish your were wrong all the time so you were banned. but your not so
I like this suggestion very much so because of Gazz's post. But how many caches will be blown up near civilian homes? I guess because in-game no one is home its okay but jeez, its an explosion. Ok my worries are gone, Put it in and lets have really cool and long lasting explosion sounds and many explosions per cache. There I've decided...its going in. You hear that Dev's...I've decided so get crackin' Peace Ace |
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#10 |
![]() Join Date: Jan 2007
Posts: 8,282
Location: norfolk
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not many i would imagine due to collateral , but as i said moving and destroying the cache would be hard to implement (if possible at all) so current system is fine. as for bigger explosions? i dont mind either way
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| Tags |
| bigger, cache, cash, destroyed, explosion |
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