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#11 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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"And the jump penalty is a measure agains bunny hopping. And jumping cannot be taken out of the game due to some statics and terrains needed to jump over, ex. Fallujah West pathwalks."
yeah,but bunnyhop happens still. i think the punishment from the jumpin is too big. |
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Last edited by maarit; 12-15-2009 at 02:51 AM..
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#12 | |
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Quote:
Do it VERY slowly/carefully Do it FAST. So as the game can't "render" adrenaline pump, I think the crouch speed is ok. But why does it matter while moving aiming down the sights? You can only fire in PR when you are holding still... BTW, back to the question of the thread. 1st you don't always have APC squads. Take Muttrah for example, when the server is not full, the admins ask you not to take the "big toys". Also soldiers CAN jog in real life. Of course they don't jog all the time (ex. in a city) but the game can't determine where you are afaik... | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by goguapsy; 12-15-2009 at 10:22 AM..
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#13 | |
![]() Join Date: Aug 2007
Location: Kansas
Posts: 261
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Quote:
I could see this being a huge problem on maps like Asad Khal where each team does only have 1 troop carrier truck and on insurgency maps it wouldn't be too bad for insurgents because they have caches to spawn off of and they need to defend those anyways but it would still suck when you want to go put an IED on a far out road or set up an ambush. | |
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#14 |
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Just a side note: the current PR soldier dominates todays best Olympic runners they sprint at a VERY high rate (go time it, i forgot the real number but its really high)
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#15 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Hmm... however if you just crouch and shoot is moar better afaik? Cuz deviation is full when you move I think. What I know is that shooting while moving is more tacticool than useful. I KNOW they do that IRL but in PR,,, well never tested it TBH Ill try it and report back.
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
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This is what I think they should do, if not hardcoded:
[Standing] Walking (standard "forward"): leave it as it is. Jogging/running (holding [shift]): keep the speed but increase fatigue considerably, in order to better reflect real life trained soldiers. Sprint (double-tap [shift] and hold): double the speed and lower fatigue to half the standard sprint or even less. |
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Opinions are like assholes - we all got 'em and they all stink!
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#18 |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 | |
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Quote:
Does that make better sense? | |
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Opinions are like assholes - we all got 'em and they all stink!
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#20 | ||
![]() Join Date: Aug 2008
Posts: 274
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Quote:
Few weeks back in map Al Basrah I tookout APC using RPG7. Crew bailed out, and start to do the "move to side while firing burst, sprint, fire again". It was ridiculous to see their bullet literally disappear into thin air even though it was only 70 meters away. I was looking at him with binocular while standing like no one was shooting at me. Certain changes made in this game in the past is more arcade than reality. So is LAT 4 second settle time. Even though shouldering this weapon is slow as is. Quote:
A vehicle in real life is very important to move around. Player have to plan good to make truck never take enemy fire and transport friendly to frontline repeatedly. If this is huge problem then this will certainly discourage vehicle from being used as disposable. Admins also can kick players who decide to purposely not transport friendly (Technical or APC) and use them as IFV. Its already what many servers do as their policy. This change will not conribute to arcade fun. But certainly do for realism. thats what I am looking for in this mod. Boring sometime? Yes. Annoying? Yes. But what if I play this as simulation rather than Arcade shoot-em-up? None of this real life like limit is annoying. But rather admirable. | ||
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| Tags |
| change, feel, make, real, speed, things, walk or sprint |
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