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#1 |
![]() Join Date: Aug 2008
Posts: 306
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well this is a rather simple suggestion.
sometimes when hopping into a hummv or a mg i find that i dont know if the weapon is loaded or not, and would rather not let the enemy know that there is a fob, or a hummv over a hill. All i want to suggest is a little indicator that reads "0" or "Empty" when a 50 cal is out of ammo. It could probably go were the ammo amount would normally go in vinilla. This is just to prevent the waste of ammo and deaths releated to being out of ammo. |
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if you miss him... try, try again
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#2 |
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What if there's just 1 round left?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: Jan 2009
Location: Boston
Posts: 48
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Or you could just hit the 'r' key every time you enter the gunner seat. I don't mean to sound like a jerk, but it's always good to do that so you have a fresh box of ammo at the ready.
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RHYS4190: Still it not exactly realistic that nades have the killing power of a party popper.
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#4 |
![]() Join Date: Nov 2009
Posts: 258
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Does the chain of bullets disappear once the ammobox is out of ammo?
If not, that may be a way to solve this problem |
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#5 |
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What about a light on the actual gun static? Green equal rounds red= empty
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: Aug 2008
Posts: 306
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theres always a chance sombody fired maybe 10 bullets and left it.... thats wasting 90 rounds of perfectly good ammo right there. Tell you the truth i think there should be a indicator that shows quarters of how much ammo is left in a box, its not terrible hard to measure the amount left in a open box.
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if you miss him... try, try again
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#7 |
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They should try to see if they can make you say "eug it still feels heavy "meaning more then 85% amo left"
Also do one for medium and when it feels light as empty. I'm not sure if they can make your guy do this or add it in some other way but It would also be nice on your rifles to be able to check how much your gun weights out should just be triggered if you dont fire for 30 sec hes auto checks to see if his gun feels light or heavy. |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#8 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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liking this last suggesting xD
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#9 |
![]() Join Date: Jan 2009
Posts: 116
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Maybe a "sprint-like" meter that tells the approximate amount of ammo left can be implemented? this way the gunner can at least know he have enough ammo ready for an engagement if things go bad.
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When you see a house land on somebody and they're still kicking, you know something is wrong
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#10 |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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There is the ready time, what are you doing during that time? Im sure in real life you can check the ammo situation. I think that at the end of the ready time, you would be briefly informed of the amount of ammo inside, at least roughly or precisely (it doesnt really matter).
Also, if possible, when you're reloading your firearm -- i.e. handheld firearm -- you should be informed of the amount of ammo left have left in your mag during the reload phase. This counter would reset to full when you change your mag and then dissappear when the reload animation is completed. If you're fine with the amount of ammo you have left, you may just interrupt the reloading before the counter resets by selecting another weapon and then switching back. This way, you wouldn't have an onscreen ammo counter all the time, but you could also check your ammo situation when determining whether to change your mag. |
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Last edited by Bellator; 12-12-2009 at 09:37 AM..
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| cal, indicator, loaded |
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