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Old 12-08-2009, 04:44 PM   #11
Drunkenup
Default Re: RPG-7 optics.

I guess we could add the Optics back to the RPG-7 for the Taliban but ONLY if they're HAT is the same of the Russian and Chechen HAT, a RPG-7, with a single Tandem warhead. But definately for the Russian and Chechen HAT, definate supporter.
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Old 12-08-2009, 08:57 PM   #12
BloodBane611
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Default Re: RPG-7 optics.

I agree with Drunken, Russian and Chechen HAT kits should both definitely get optics, and I think the taliban could probably use them too.



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Old 03-20-2010, 08:41 AM   #13
Dougalachi

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Default Re: RPG-7 optics.

I was just thinking of this. It really is a shame that the Russian forces don't have any optics for their HAT. Seriously. They get way outclassed in AT capabilities by all the other modern military forces because of a lack of optics for the RPG-7.

USA Telescopic
USMC Telescopic
GB Telescopic
China Telescopic
MEC Telescopic
Israel Telescopic
Russia Ironsights

wtf?
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Old 03-20-2010, 08:56 AM   #14
Rudd
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Default Re: RPG-7 optics.

Quote:
USA Telescopic
USMC Telescopic
GB Telescopic
China Telescopic
MEC Telescopic
Israel Telescopic
Russia Ironsights
tbh I don't think the RPG will gain much from a scope, it isn't homing so surely using a scope will just make it harder to pinpoint you're target, might as well use the ironsight ingame since its useful at the more standard RPG engagement distances ingame

and as much as I love it when people compare the teams like that I suspect the real reason that a scope RPG hasn't already been implemented is the simple reason that the Russian forces had bigger fish to fry when they already had the lovely and talented RPG model from previous versions.

^ just in case we get another case of 'omg conpirazies against X nation cuz they aint american'


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Old 03-20-2010, 09:17 AM   #15
Dougalachi

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Default Re: RPG-7 optics.

Mabye you aren't understanding my point. I am only pursuing the optics for the Russians HAT kit.

First, the RPG-7 HAT kit would be more useful at longer distances with a scope. Maps like Yamalia, Silent Eagle, Beirut and maybe Iron Ridge would benefit from having a scope to engage armor at farther distances.


How does a sight like this make it harder to aim at longer distances? It gives increments/lines/whatever that would be helpful when predicting drop at longer ranges and there is no pesky sight post to obscure the picture.

My idea here is to give the Russians a longer reach with their HAT kit than it has currently. Something that would put it more on par with the other factions

The LAT version of the RPG-7 is fine with iron sights IMO. Many factions don't have optics on their LAT weapons, because they are more often used in shorter distance engagements where drop is not much of an issue.

Moreover, this is not a OMG Russian DEVs why did you waste your time on other stuff and not put optics on the RPG-7. Is it impossible to add an optic sight (once one is made) as a child object to the RPG-7 model? I am just wondering if we can expect this to be coming down the pipe and if not, why?

Also: Conspiracy? No conspiracy was implied.
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Last edited by Dougalachi; 03-20-2010 at 04:15 PM.. Reason: Added content
Old 03-20-2010, 09:28 AM   #16
[R-DEV]motherdear
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Default Re: RPG-7 optics.




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Old 03-20-2010, 09:36 AM   #17
masterceo

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Default Re: RPG-7 optics.

AFAIK R-Con Danke made a working scope (texture+model) for RPG and he exported it, then he posted a pic on these forums. It'll probably be implemented in the next version if DEVs consider it to be realistic.


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Old 03-20-2010, 09:48 AM   #18
Priby

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Default Re: RPG-7 optics.

Quote:
Originally Posted by [R-DEV]motherdear View Post

I think everything is said.


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Old 03-20-2010, 09:53 AM   #19
[R-DEV]DankE_SPB
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Default Re: RPG-7 optics.


now we're done


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Old 03-20-2010, 10:35 AM   #20
ViktorMk
Default Re: RPG-7 optics.

It should be featured in the Russian faction, but the insurgents definetly shouldn't have it. Nearly every video you see of islamic extremsits are them carrying iron sighted rpg's.
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