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#1 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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is it possible that vehicles/choppers,armours spawn maybe 3-5 minutes after when map starts?
it would make the start a little bit more slower. examble: jabals mecbase at the start its so mess.everybody has so much hurry to take their kits and check the situtiation. so often you see first casualties in there,drived over by your own teammates. |
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Last edited by maarit; 12-05-2009 at 03:27 PM..
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#2 |
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PR:BF2 Developer
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iirc delayed spawn= delay before vehicle spawns after being destroyed
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer) tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#3 |
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why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
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#4 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#5 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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i see what he's on about 3-5 mins is a bit long maybe 1 min will be long enough
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#6 | |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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Quote:
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#7 |
![]() Join Date: Jun 2007
Posts: 3,941
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First of all,
Delay = Repawn time. 1 min delay = 1 min respawn time. Second, Squad bug has very little to do with the mythical 1:30 time. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#8 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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#9 |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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At no point do I think the DEV team should start changing the mod in order to support poor player habits. Either players learn to play correctly, or find an "easier" game like LEGO Star Wars.
If players are consistently running over other players, it's because they are not paying attention to their surroundings. It's the responsibility of both the drivers and the pedestrians to avoid such accidents. People on foot generally have the right of way, but as a ped I'm going to yield to anything able to squish my ass. |
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#10 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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IIRC its not the time that matters but players loading before the time starts. so if the time started at 1:30 the servers would still need a "dont make squads till 50 seconds" thing because people would still load before the server.
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