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#11 |
![]() Join Date: Nov 2009
Posts: 258
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Maybe not punish by death....
but it's a pretty interesting concept I would have said penalty their points but then again, that might not do much since the game isn't ranked |
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#12 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Agreed. Changing the game in order to change player behavior is just foolish, when servers with good admins are everywhere.
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[R-CON]creepin - "because on the internet 0=1" |
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#13 | ||
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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LOL...
Quote:
"oh no our master is dead .. now we have to buuuuuurn... " Quote:
one bullet 10 kills .. not bad ^^ | ||
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#14 | |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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Quote:
Imo, any good team has some lonewolves, while the majority operates close knit squads. Lonewolves provide some flexibility especially in maps like Kozelsk, I think. Lonewolves can move a lot faster than most squads, and they can, if they're good, remain hidden as the enemy lines move across them, and then emerge behind the enemy line. | |
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Last edited by Bellator; 12-05-2009 at 06:13 PM..
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#15 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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I feared you would write this in the suggestion...
We are limited enough in this... but this limit is outrageous... If i send someone forward to scout, well actually i cannot because we all must be together... And lonewolfers learn it the hard way that teamwork is better.. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#16 |
![]() Join Date: Oct 2009
Location: consett,CO-durham
Posts: 28
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it just wouldnt work just 2 complicated to use in a game man evryone would just go play bf2 again
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#17 |
![]() Join Date: Aug 2007
Posts: 961
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the other idea is, to give random bonus kill points ot squad members in the vacinity of the squad leader, the idea is by making it random it becomes untracible,so then it believed as genuine, And squad leaders who stay in the vacinity of other squad leaders get extra points for there efforts.
And now about beta, Iv been playing beta pretty much since it release, and compering it to regular PR, and i must say iv not to a exeptible leavel seen any impovements, read this guy's thoughts on the matter because he really hit the issue on the head. http://www.realitymod.com/forum/f10-...estroy-pr.html I think the expectations for Beta are just too high, you desperately want it to be some thing it not and that you refuse to see the evidence to the contrarily. |
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#18 |
![]() Join Date: Aug 2007
Posts: 961
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[QUOTE=Titan;1199414]LOL...
Snipe a SL and 5 minions will turn to ashes "oh no our master is dead .. now we have to buuuuuurn... " QUOTE] Lol that was pretty funny. |
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#19 |
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PR Coder Team
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creative idea but sadly hardcoded so imo not even worth discussing. The only out of bounds code in BF2 is based on fixed map coordinates.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#20 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
You're squad advances. SL goes down, medic is pinned. SL respawns. Squad dies because they are too far away from the SL. just F*** the lonewolfers, tell em too piss off, kick them from the squad, report them to the admins, and carry on. Simples! | |
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| Tags |
| lone, solution, wolfing |
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