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Old 12-05-2009, 10:55 AM   #11
sniperrocks

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Default Re: Lone wolfing solution

Maybe not punish by death....
but it's a pretty interesting concept
I would have said penalty their points but then again, that might not do much since the game isn't ranked
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Old 12-05-2009, 10:56 AM   #12
BloodBane611
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Default Re: Lone wolfing solution

Quote:
Originally Posted by Dr2B Rudd View Post
kick them from your squad and play on servers where you have to be in a squad or get kicked, and have admins to ensure SLs are leading their squads.

In such an environment, lonewolfers cannot exist.
Agreed. Changing the game in order to change player behavior is just foolish, when servers with good admins are everywhere.



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Old 12-05-2009, 10:58 AM   #13
[R-CON]Titan
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Default Re: Lone wolfing solution

LOL...

Quote:
Or else they get the out of bounds penalty and die
Snipe a SL and 5 minions will turn to ashes
"oh no our master is dead .. now we have to buuuuuurn... "

Quote:
the squad leaders have to stay within a set distance of at least one other squad leader
even better... kill one Sl get the other free...

one bullet 10 kills .. not bad ^^
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Old 12-05-2009, 06:07 PM   #14
Bellator
Default Re: Lone wolfing solution

Quote:
My idea to get rid of lone wolfing and poor squad cohesion is to make it so that squad members have to stay within a certain distance of there squad leader, Or else they get the out of bounds penalty and die.
The game should incentivize squad play, not to force it down people's throat in ways that could be extremely inconvenient.

Imo, any good team has some lonewolves, while the majority operates close knit squads. Lonewolves provide some flexibility especially in maps like Kozelsk, I think. Lonewolves can move a lot faster than most squads, and they can, if they're good, remain hidden as the enemy lines move across them, and then emerge behind the enemy line.
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Last edited by Bellator; 12-05-2009 at 06:13 PM..
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Old 12-05-2009, 06:30 PM   #15
Arnoldio

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Default Re: Lone wolfing solution

I feared you would write this in the suggestion...

We are limited enough in this... but this limit is outrageous... If i send someone forward to scout, well actually i cannot because we all must be together...

And lonewolfers learn it the hard way that teamwork is better..


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Old 12-05-2009, 10:09 PM   #16
scotty_whos_scotty?
Default Re: Lone wolfing solution

it just wouldnt work just 2 complicated to use in a game man evryone would just go play bf2 again
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Old 12-05-2009, 11:53 PM   #17
RHYS4190

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Default Re: Lone wolfing solution

the other idea is, to give random bonus kill points ot squad members in the vacinity of the squad leader, the idea is by making it random it becomes untracible,so then it believed as genuine, And squad leaders who stay in the vacinity of other squad leaders get extra points for there efforts.



And now about beta, Iv been playing beta pretty much since it release, and compering it to regular PR, and i must say iv not to a exeptible leavel seen any impovements, read this guy's thoughts on the matter because he really hit the issue on the head.

http://www.realitymod.com/forum/f10-...estroy-pr.html

I think the expectations for Beta are just too high, you desperately want it to be some thing it not and that you refuse to see the evidence to the contrarily.
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Old 12-05-2009, 11:55 PM   #18
RHYS4190

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Default Re: Lone wolfing solution

[QUOTE=Titan;1199414]LOL...


Snipe a SL and 5 minions will turn to ashes
"oh no our master is dead .. now we have to buuuuuurn... "
QUOTE]

Lol that was pretty funny.
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Old 12-06-2009, 03:01 AM   #19
[R-DEV]Sniperdog
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Default Re: Lone wolfing solution

creative idea but sadly hardcoded so imo not even worth discussing. The only out of bounds code in BF2 is based on fixed map coordinates.


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Old 12-06-2009, 06:14 AM   #20
Herbiie

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Default Re: Lone wolfing solution

Quote:
Originally Posted by RHYS4190 View Post
My idea to get rid of lone wolfing and poor squad cohesion is to make it so that squad members have to stay within a certain distance of there squad leader, Or else they get the out of bounds penalty and die.
This is what will happen:

You're squad advances. SL goes down, medic is pinned. SL respawns. Squad dies because they are too far away from the SL.


just F*** the lonewolfers, tell em too piss off, kick them from the squad, report them to the admins, and carry on. Simples!


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