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#11 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
Neither should you be shooting at civilians - so what does it matter? | |
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Last edited by Herbiie; 11-22-2009 at 06:37 PM..
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#12 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
About have increse the infantry, it great. having boots at our side making the squadron alot biguer, will not only make the fiegths more heavy, but make a severe Reasons to all players stay whicht squad leader, because having alot of gruuts will be alway good, and besides. this will make all players unexperienced having fun alway they play. to make litter lag and also better gameplay, a HIGHT DICIPLINE, will be need, this Boots will only obey, and ONLY OBEY. the commands o squad leader. having a default ''folow'' the squad leader tatic, but going ahed him. insteand beside. but to be realistic, this is hardcoded. and maybe it will brings heavy LAGGY, to PROJECT REALITY. also this will be not a ease task, because will need frist the work of comun Boots and a sigleplayer mod. before we can move this to be a Multiplayer Asset. if we will be otismist, this will bring severe FAME to PR, because we will be the frist game how make a MASSIVE realitic game whicht both bots and Players, working toguether whicht estrategis, to win a front line fight. And i also defend 128 players server, evem fearing this will turn HEAVY but HEAVY lag. | |
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#13 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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I'm not onabout more actual players, but if we replace some of the things Players have to do atm with static player models then those players r free to do other stuff.
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#14 |
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Really, really like this idea
![]() seeing this coming from main would be OMG |
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Last edited by Mad-Mike; 11-22-2009 at 09:38 PM..
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#15 |
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#16 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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i like it, and to HAAN4, he's not talking about AI's which follow you, he's talking about static or animated models which essentially repeat motions over and over again just to look nice and pretend their doing something, such as fire mortars when you call in a mortar strike. could do the same with artillery. essentially its to represent something that's being done which requires man power IRL but doesn't require any actual live players to do in game
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#17 |
![]() Join Date: Feb 2008
Posts: 2,239
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Static "bots" on mainbase MGs wouldn't be very nice. Some of us like to defend the main.
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#18 |
![]() Join Date: Jun 2008
Posts: 110
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But all the original poster is talking about is static bots on a unclappable flags that are in a dome of death which there is no point going near if you are hostile forces..
Can't see why i would want precious man hours spent of the devs time "glittering" up a uncappable flag ? Sorry Herbiie i can't see why we need the glitter |
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#19 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
We already have a Tank Loader (He shouts "Up!") which no body controls, and if we had similar things to this then it would cut down on the number of useless jobs so we can have more boots on the ground fighting. | |
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#20 |
![]() Join Date: Jun 2008
Posts: 110
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I will leave comment for others mate as you seem passionate and i am not one for spoiling threads
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