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#1 |
![]() Join Date: Jul 2005
Location: Everett, WA
Posts: 249
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I would like to suggest that PR devs consider making the heavy breathing noise start earlier then only at the end of a run
OR Make the sound of running louder for enemy combatants to hear. In the overall sound effects balance, I dont think there seems to be enough attention given to the sound given off by moving particulalry running in terms of giving away your position. Thanks and great mod as usual. |
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Realism and fun aren't mutually exclusive.
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Last edited by JohnDoeGamer; 11-15-2009 at 04:30 PM..
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#2 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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More audio cues, less stamina bar.
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#3 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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No one wants to hear the sounds of breathing over their game.
However, I do think that running noises should be louder. When moving through a forest slowly you might not make a lot of noise, but if you're running through the woods or down the street you will make a lot of noise. I'd love to be able to actually hear other soldiers moving, whereas now you can sprint past an enemy squad and remain undetected if they're just looking the other way. |
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[R-CON]creepin - "because on the internet 0=1" |
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#4 |
![]() Join Date: May 2009
Location: Peterborough/Salford
Posts: 596
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yeah, making running louder to hear would be good. the only way you hear it now is if they're right close to you in a house or something. also the heavy breathing, i agree it should begin earlier, a little bit before the "stamina bar" runs out.
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#5 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 290
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oohh yea, directional footsteps or somthing, that would be awsome, then you can hear somone around a corner or hear you guys bounding up. that would be nice
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#6 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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#7 |
![]() Join Date: Jul 2005
Location: Everett, WA
Posts: 249
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I have XFI and it is set on ULTRA sound with EAX etc...but still, I would like to see this area revisited in terms of the amount of noise given off during a run.
Also, in regards to the comment about no one wants to hear the sound of breathing over their game I would say this. If you are running in full gear and getting winded I think you would hear your gear, your footsteps, your helmet jostling on your head, and your breathing more than anything else. Right now, that effect is lost on the player and that "benefit" isnt bestowed to your opponent. |
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Realism and fun aren't mutually exclusive.
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#8 |
![]() Join Date: Mar 2008
Posts: 323
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i hear an enemy walking/running, with headphones =S
So i can know where are they going to appear to shot them |
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#9 |
![]() Join Date: Jul 2005
Location: Everett, WA
Posts: 249
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Realism and fun aren't mutually exclusive.
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#10 | |
![]() Join Date: Oct 2009
Location: Liège
Posts: 208
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Quote:
My audio settings are maxed out for a better immersion but sometimes, can't even hear a simple footstep | |
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The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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| Tags |
| breathing, breating, earlier, louder, make, occur, running |
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