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| View Poll Results: Should JDAMs be User Controlled? | |||
| Yes. I think this will change things for the better. |
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134 | 49.26% |
| No. I like things the way they are. |
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138 | 50.74% |
| Voters: 272. You may not vote on this poll | |||
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#41 | |
![]() Join Date: Mar 2009
Posts: 475
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Quote:
Of course the question cannot be answered with a precise answer unless there have been extensive real life testing on the subject, but maybe you have a hunch on how far away the tank must be to be considered "safe" and by that i mean no penetration of the armor and a crew that survives, even if they are dazed and shocked. | |
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#42 |
![]() Join Date: Jul 2007
Posts: 110
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68vs68 opinions
your future in my hands now! |
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nickname: =WAR= Kadart
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#43 |
![]() Join Date: Apr 2007
Posts: 1,855
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and mines ;D
We will prevail! |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#44 | ||
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Quote:
(from back in my dev days...) http://www.f-16.net/f-16_forum_viewtopic-t-10801.html Quote:
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#45 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
The Mk 84 contains about 945lbs of Tritonal, which gives the munition a lot of blast power. While the explosion would cause some fragmentation, the shrapnel would do minimal damage to armored vehicles. You'd probably tear up any personnel equipment that was stored outside, you could damage un-armored optics systems and weapons mounts, and with the right hit you might even be able to damage a track link. But overall, the fragment damage to an MBT that is buttoned up will be pretty minimal. The blast damage though, that is something to watch out for. The dynamic overpressure created by the Mk 84 warhead is very large, and if close enough to an armored vehicle it can cause damage to the vehicle and its occupants. Another factor due to blast is the crater created, which can actually bury an entire tank alive. In the soil type mentioned, I would guess the crater would be around 30-35 feet wide and maybe 15-20 feet deep. In PR though, the JDAM and other larger aircraft munitions are capable of defeating armor without direct contact. This is due to the way the damage is dealt in game, and we have no visible fragments or shock waves. We also don't have craters in PR, and I doubt it's even possible. In reality, we wouldn't be using a single-warhead munition against multiple armored targets. There are quite a few other munitions available that are specifically designed for that purpose, and are much more effective. But because we don't have such munitions available in PR, I think it's not too far-fetched to be using a JDAM in the middle of a tank column. As for my opinion on at what range an MBT would be considered "safe" from a Mk 84 (or similar) blast? I know that I wouldn't want to be any closer than say 20m, which is probably close enough for the overpressure to seriously jack you up. Maybe 30-40m would be survivable against the 2000-pounder, not sure. I guess it comes down to, which would you rather be...Dead or a Carrot? | |
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#46 |
![]() Join Date: Mar 2009
Posts: 475
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Thank you very much for your replies and being carrot is indeed not something to desire. A cucumber maybe, but a carrot, no. A mango on the other hand..
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#47 | |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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#48 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
In real life air-bursting fuzes are the better option against armor, as it helps make the blast cover more distance and avoid ground cover. Remember that the shrapnel is only going to do minimal damage to heavy armor, it's the blast that does the hurt. But we don't really have that option in PR that I'm aware of. | |
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#49 |
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But what is actually the point of Tier 3 Area attack? Should it be something that will clear the whole area or just do more damage than mortars and 105mm arty or what?
If it's something to clear out a huge area, then maybe 2 ATACMS rockets with cluster munition should do the trick... But not sure. |
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#50 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
All of the support strike options in PR are currently being revised and updated, to include much more realistic effects (damage). Basically the total support available will be mortars, artillery, and JDAM. Those are the non-player controlled assets, player-controlled air and mortar support will also be available. I'm not saying when, just saying that they are eventually going to be used if current plans follow through. As for the JDAM strikes, after the update the overall function and use of the JDAM munitions will be changing quite a bit. I'm not going to say too much, other than they have been updated to improve their function. Generally, the JDAM should be used for single hard targets or closely-clustered targets of priority in which artillery would not be sufficient or is unavailable. Artillery will generally cover a larger area and have a greater duration, but the initial devestation will be less. How the different assets are used in PR will depend on the design of the maps, what assets are made available, and how the individual commanders choose to use those assets. Regarding the use of ICM/DPICM munitions in any fashion, that is being discussed. From my understanding, it was attempted in the past but proved too laggy to work properly, or there were issues on client/server syncing. If such munitions can eventually be coded to work properly, then they might be added. But the use of ATACMS is generally less-common than regular 155mm ICM/DPICM rounds, but will have an overall similar effect. The ATACMS are also used much less often than the standard M26 series rockets when the M270 is deployed. | |
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