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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should JDAMs be User Controlled? | |||
| Yes. I think this will change things for the better. |
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134 | 49.26% |
| No. I like things the way they are. |
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138 | 50.74% |
| Voters: 272. You may not vote on this poll | |||
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#31 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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no, i prefer the commander having control of such a big ordinance because he has better intel of what's going on.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#32 |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 990
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2 2000KG bombs - no teamplay!!!
JDAM on jets - GLTD are uselles!!! No artelery - difficult destruction of enemy fortified FBs!!! This is my opinion about Jdam on jets!!! |
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#33 |
![]() Join Date: Apr 2009
Posts: 1,417
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Current jets fly a pattern that doesn't bode well with big bombs >.>
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#34 |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
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the commanders jdam is used strategically and with intel.. its very priceless so it usually doesnt get wasted like nothing..
if it was on a jet idk how many times itd be spammed and dropped on friendlies, and uncaps |
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#35 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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[R-CON]creepin - "because on the internet 0=1" |
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#36 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
On Kashan for example, there are the bunkers but also much more map area in which someone might need to call in a JDAM munition. There are many structures that are destructable on that map, so players hiding in those would be toast. The issue with the bunkers has been mentioned, and is being looked into. I'm going to leave this as my final post in this topic unless someone requests information from me. I will say this, changes are being made to the JDAM munitions in PR. Until players see the new changes for themselves, I feel that any discussion about them at this point is useless. What you currently know as the "JDAM" in PR will be drastically different from the modified version. That and the new artillery, PR is going to see some awesome changes. And as for the original question/suggestion, my opinion is that the chances of adding JDAM munitions to player-flown aircraft is just not going to happen. | |
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#37 |
![]() Join Date: Jun 2009
Posts: 465
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Frist, deploy a Artilhary manual sistem, it has posted many times, and also is a good ideia.
about JDAM, making up into a jet POWERFULL BOMB, avaliable only after time in time. maybe it will be need to be spawed in the hangar, the missele, and if the jet is arround it could be reload JDAM sloot. this will be only a BLUEFOR Big red, nothing more. |
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#38 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 290
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if they start using the 81mm mortars that i saw around here somwhere then they can do away with that silly area attack stuff. just give place able markers on the map as to where you want it. i think that puting a L-JDAM like weapon on the F16 as its ONLY ground attack ability from altitude would be a nice thing, but have it have to be laser designated from the ground element and ok'd by the CO. same reload time as other bombs once air craft is on the deck, but after it goes through its normal respawn time like it was for the CO
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#39 |
![]() Join Date: May 2009
Location: Peterborough/Salford
Posts: 596
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nah, i can't see this. JDAMs can be launched upto 15 miles away - that's why on footage you rarely hear the aircraft above.
still, it would be JDAM mania, and JDAMs get me hard as a rock haha |
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#40 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
ummm, this will not make sense. besides, commander have not enough Assents, having a UAV, and JDAM, for now it's fine. but we still have to work other things, like Manual artilhary (both mortars and Hotzers and also mobily ones), SPY satility, Radar, and other stuff. | |
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| Tags |
| add, attack, jdams, jets |
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