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View Poll Results: Should JDAMs be User Controlled?
Yes. I think this will change things for the better. 134 49.26%
No. I like things the way they are. 138 50.74%
Voters: 272. You may not vote on this poll

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Old 11-16-2009, 10:28 AM   #31
hiberNative

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Default Re: Add JDAMs to Attack Jets.

no, i prefer the commander having control of such a big ordinance because he has better intel of what's going on.

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Old 11-16-2009, 10:41 AM   #32
samogon100500

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Default Re: Add JDAMs to Attack Jets.

2 2000KG bombs - no teamplay!!!
JDAM on jets - GLTD are uselles!!!
No artelery - difficult destruction of enemy fortified FBs!!!
This is my opinion about Jdam on jets!!!


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Old 11-16-2009, 11:00 PM   #33
Hunt3r
Default Re: Add JDAMs to Attack Jets.

Current jets fly a pattern that doesn't bode well with big bombs >.>
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Old 11-17-2009, 04:16 PM   #34
Garmax

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Default Re: Add JDAMs to Attack Jets.

the commanders jdam is used strategically and with intel.. its very priceless so it usually doesnt get wasted like nothing..

if it was on a jet idk how many times itd be spammed and dropped on friendlies, and uncaps


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Old 11-17-2009, 08:37 PM   #35
BloodBane611
Registered User
Supporting Member

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Default Re: Add JDAMs to Attack Jets.

Quote:
Examples of proper PR JDAM use would be when you have a bunker or base that needs knocked out and flying an attack sortie with low-alt aircraft would be too risky, or if you need to hit a precision target and no other immediate support is available.
But given that static structures block the JDAM's effect, it is very ineffective in its realistic role. Unless that can be addressed, there's no point in adding it to aircraft, or really even having it ingame. It would be more useful to have artillery, and no less realistic.



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Old 11-17-2009, 10:18 PM   #36
[R-DEV]Ninja2dan
PR Military Adviser

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Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by BloodBane611 View Post
But given that static structures block the JDAM's effect, it is very ineffective in its realistic role. Unless that can be addressed, there's no point in adding it to aircraft, or really even having it ingame. It would be more useful to have artillery, and no less realistic.
Again, I would have to say that the map/mission makers will need to take all aspects into consideration when they determine which assets will be made available on their maps. It will also be up to the players to use those assets effectively.

On Kashan for example, there are the bunkers but also much more map area in which someone might need to call in a JDAM munition. There are many structures that are destructable on that map, so players hiding in those would be toast. The issue with the bunkers has been mentioned, and is being looked into.


I'm going to leave this as my final post in this topic unless someone requests information from me. I will say this, changes are being made to the JDAM munitions in PR. Until players see the new changes for themselves, I feel that any discussion about them at this point is useless. What you currently know as the "JDAM" in PR will be drastically different from the modified version. That and the new artillery, PR is going to see some awesome changes.

And as for the original question/suggestion, my opinion is that the chances of adding JDAM munitions to player-flown aircraft is just not going to happen.


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Old 11-21-2009, 04:13 PM   #37
HAAN4
Default Re: Add JDAMs to Attack Jets.

Frist, deploy a Artilhary manual sistem, it has posted many times, and also is a good ideia.

about JDAM, making up into a jet POWERFULL BOMB, avaliable only after time in time.

maybe it will be need to be spawed in the hangar, the missele, and if the jet is arround it could be reload JDAM sloot.

this will be only a BLUEFOR Big red, nothing more.
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Old 11-21-2009, 04:27 PM   #38
loki1120
Banned
Default Re: Add JDAMs to Attack Jets.

if they start using the 81mm mortars that i saw around here somwhere then they can do away with that silly area attack stuff. just give place able markers on the map as to where you want it. i think that puting a L-JDAM like weapon on the F16 as its ONLY ground attack ability from altitude would be a nice thing, but have it have to be laser designated from the ground element and ok'd by the CO. same reload time as other bombs once air craft is on the deck, but after it goes through its normal respawn time like it was for the CO
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Old 11-22-2009, 10:52 AM   #39
TheOldBreed

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Default Re: Add JDAMs to Attack Jets.

nah, i can't see this. JDAMs can be launched upto 15 miles away - that's why on footage you rarely hear the aircraft above.

still, it would be JDAM mania, and JDAMs get me hard as a rock haha
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Old 11-22-2009, 06:49 PM   #40
HAAN4
Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by TheOldBreed View Post
nah, i can't see this. JDAMs can be launched upto 15 miles away - that's why on footage you rarely hear the aircraft above.

still, it would be JDAM mania, and JDAMs get me hard as a rock haha
Agreed we alerdy have alot of Aircraft manics. so having JDAM AIRCRAFT MANICS.

ummm, this will not make sense.

besides, commander have not enough Assents, having a UAV, and JDAM, for now it's fine.

but we still have to work other things, like Manual artilhary (both mortars and Hotzers and also mobily ones), SPY satility, Radar, and other stuff.
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