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View Poll Results: Should JDAMs be User Controlled?
Yes. I think this will change things for the better. 134 49.26%
No. I like things the way they are. 138 50.74%
Voters: 272. You may not vote on this poll

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Old 11-15-2009, 10:53 AM   #21
mat552

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Default Re: Add JDAMs to Attack Jets.

We use it as we do (and call it what we do) because:

1) It looks like a tactical nuclear weapon detonation. There is a massive mushroom cloud, it shakes your screen, and suppresses you at quite the range. Yes it's realistic, and yes it's like nothing else in PR. There is the subconscious (or conscious) belief that such a powerful blast should level anything that might be considered inside its blast radius.

2) It's never referred to by whatever weapon the JDAM kit is actually bolted to. It's always just called "JDAM", at first even by the devs. If you want us to call it something else, both tell us what we SHOULD be calling it and start removing references to JDAM. Players learn terminology by example.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 11-15-2009, 11:47 AM   #22
Snazz
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Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
Why is everyone talking about "the JDAM is such a bigger bomb" and "JDAM do more damage"? The JDAM is not munition-specific to a particular poundage, JDAM is the guidance system and not the payload.
Because the 'JDAM' as it is called in PR is a larger bomb than the LG bombs on the jets.
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Old 11-15-2009, 11:58 AM   #23
BloodBane611
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Default Re: Add JDAMs to Attack Jets.

2000 lb JDAMs should not be put on every plane in PR. It would be ridiculous, especially considering that the 500 lb bombs already on the planes are capable of killing any target in the game. Even with 5 minute reload times it would be spammy death. On quinling, infantry would never be able to keep an outpost up, and on Kashan, the bunkers would get raped repeatedly. Bigger bombs will simply make things less fun for infantry.



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Old 11-15-2009, 01:13 PM   #24
loki1120
Banned
Question Re: Add JDAMs to Attack Jets.

take away all ground attack abilites from teh F-16 and give it a 2000lb LJDAM but make it have to recive a Lasder designator from a ground unit, and the ok from the commander, then double the rearm time for that weapon and only rearm it after the rest of the plane is rearmed. ( causes the plane to be on the ground longer)


what ya think guys???????
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Old 11-15-2009, 03:40 PM   #25
samogon100500

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Default Re: Add JDAMs to Attack Jets.

No
laser guidet bomb are better,becouse they can destroy moving venicle!!!


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Old 11-15-2009, 09:15 PM   #26
[R-DEV]Ninja2dan
PR Military Adviser

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Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by loki1120 View Post
take away all ground attack abilites from teh F-16 and give it a 2000lb LJDAM but make it have to recive a Lasder designator from a ground unit, and the ok from the commander, then double the rearm time for that weapon and only rearm it after the rest of the plane is rearmed. ( causes the plane to be on the ground longer)


what ya think guys???????
I think this would be a bad idea. Pilots in PR like to fly around and blow stuff up, not spend 70% of their time sitting on a runway waiting for one munition to reload. I feel that if there are A-10's on the map, there shouldn't be an A-G variant of the F-16. So if you do have an F-16 on a map that is armed with A-G munitions, then it should be your only A-G fixed-wing.

You know as well as anyone that we aren't going to be dropping tons of JDAM in the AO, those things are just too expensive. Remember that the JDAM munitions have the exact same payload capabilities as any standard LGB, and Paveways are a lot cheaper. The LJDAM is not meant to replace the LGB such as the Paveway, the addition of the laser tracker was simply to allow the spotting unit to provide instant course correction if the target location was to change after weapon release (such as slow-moving target or change in intel).

One of the points I have been trying to put across to everyone is that the JDAM munitions are not used on a regular basis. They are only used when the deployment of standard LGB munitions is not possible or feasible. The military counts every dollar spent on munitions, and the cost of a JDAM over that of a Paveway is very substantial. The JDAM munitions are also going to be a lot less available than the other types of guidance systems, so you aren't going to waste them unless you need to.

Besides, the majority of the time pilots need to take out smaller targets, such as a single armored unit or cluster of troops holed up in a building. Having multiple 500-pounders available instead of a single 2000-pounder is going to mean that aircraft can remain on station longer and provide much more CAS effectiveness.


Quote:
Originally Posted by samogon100500 View Post
No
laser guidet bomb are better,becouse they can destroy moving venicle!!!
The munition he suggested above was the LJDAM, the upgraded version with laser-guided capabilities.


And there are plenty of laser-guided munitions available on the battlefield. You have LGB munitions like the Paveway, you have Hellfire missiles, you even have the M712 Copperhead round for the 155mm howitzer. But every munition has its own intended purpose, and munitions are selected based on the individual target and the conditions surrounding the engagement of that target.


If it will help clear up this issue, I can also explain how laser-guided munitions actually work and why they are not feasible on the aircraft in PR.


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Old 11-16-2009, 12:00 AM   #27
charliegrs

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Default Re: Add JDAMs to Attack Jets.

I always thought the 500 lb bombs on the jets and the commander controlled 2000lb bomb {the one we call the "JDAM"} served different purposes. the 500 lbers were for hitting more individual targets like tanks and tight clusters of infantry, since the jets fly lower and and work more closely with the friendly infantry. and the 2000 lb jdam was dropped by a plane flying very high altitude and intended to take out a wide area of targets. like a small nuke in a way. although more often that not it just ends up being a giant smoke grenade..

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Old 11-16-2009, 12:26 AM   #28
loki1120
Banned
Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by [R-DEV]Ninja2dan View Post
If it will help clear up this issue, I can also explain how laser-guided munitions actually work and why they are not feasible on the aircraft in PR.
please do good sir
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Old 11-16-2009, 03:57 AM   #29
[R-DEV]Ninja2dan
PR Military Adviser

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Default Re: Add JDAMs to Attack Jets.

Quote:
Originally Posted by loki1120 View Post
please do good sir
EDIT: This is in regards to the LJDAM, the laser-guided/assisted version. The standard JDAM works similar as mentioned below, but instead of acquiring the laser source it instead just picks up the GPS signal and homes in to that location. The LJDAM usually only activates the laser portion of the guidance system if the GPS signal is lost, if the target is moving slowly, or if the exact point of impact needed has changed after release. JDAM munitions can not change their target coordinates after release, there is no magic update feature. Release heights are still about the same for both the JDAM and LJDAM models.


Well, basically like any other laser-guided munition, they use a seeker head that is able to look downwards onto the target area in a cone-like view. As long as the laser designator beam is within this cone of view and the frequency is coded into the munition, it can track the beam and ride it home.

The catch is that the munition must be fired from a high enough altitude and released from the correct angle in order to get the "cone" within the area of the target and the laser mark. If the munition is dropped too low, the cone is too small. If the munition is dropped too fast, the cone will overshoot the target area or the munition will be traveling too fast to be capable of steering itself while still keeping the cone in the target zone.

This means that aircraft needing to use laser-guided munitions must drop them from a high enough altitude to give the munition's cone enough range to allow maneuvering and ensure a good hit. The higher the release, the wider the bottom of the cone's radius. This is generally done at altitudes of FL200 to FL300 (20,000 to 30,000 feet), and the higher the altitude then the more precise the weapon will be.


The problem with using the JDAM on aircraft in PR is that the pilots (players) will not be flying their aircraft at a realistic height in order to use the JDAM effectively. In all honesty, the height at which PR aircraft operate would actually make the use of any LGB munitions unrealistic. At those heights, they would be engaging targets with either a CCIP or CCRP targeting method, using non-laser munitions. Low-flying aircraft like the A-10 would also have a higher chance of sticking to their other guided munitions such as the AGM-65.

Another issue with releasing a large munition at low-altitude is the fact that if the munition is not retarded, there is the chance that the detonation could cause a portion of the blast wave or fragments/debris to strike the aircraft as it makes its pass. An example would the the Mk 82 Snakeye.


In real combat, the decision to use a JDAM munition must be weighed against the individual theater and circumstances. Due to the high altitude required for JDAM release, this puts the aircraft at risk of SAM hits. You will usually have a SEAD strike in the area before any such JDAM runs, and even then there is still risk of hidden or "silent" SAM sites will become active. This is why we have several other precision weapons available, such as the infamous "cruise missile" and the 155mm Copperhead munition. If the area is unsafe for air release, these other methods would be used instead.


People need to realize that the 2000-pound JDAM munition is not going to be used against troops, and will probably not be used against armor or other vehicles. A smaller munition payload is capable of taking out those targets with much less risk of collateral damage, and at a much cheaper price tag. The 2000-pounders are often reserved specifically for engaging hard targets such as bunkers, caves, factories, or other structures that a lighter payload might not be capable of defeating even with a penetrating fuze.

The JDAM was designed for precision strikes against stationary targets, usually those that were not capable of being engaged by other means without putting soldiers or equipment at risk or when other munitions would not be effective.


So for those wondering why we have a JDAM in PR, it's to offer the team a limited-use (either by time delay or quantity) precision-strike weapon with a payload larger than what is normally available on aircraft of that map. Examples of proper PR JDAM use would be when you have a bunker or base that needs knocked out and flying an attack sortie with low-alt aircraft would be too risky, or if you need to hit a precision target and no other immediate support is available. And I'm talking about life-and-death win-or-lose targets here like a group of armor or the enemy building an FB right outside your camp. You should not be using the JDAM to smash a single tank or flatten just one squad of infantry. This is what the other assets are for.


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Last edited by [R-DEV]Ninja2dan; 11-16-2009 at 04:05 AM..
Old 11-16-2009, 10:27 AM   #30
Redamare

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Default Re: Add JDAMs to Attack Jets.

mabey it would be possible to only use a Jdam with a laser guided marker made from a squad leader Which the comander give an area strike order .. so you can only j dam if there is an area strike marker within 100-150 meters from the intended targets. then a bomber F15/Su attackjets/tornado can drop a j-dam


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