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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
![]() Join Date: Nov 2008
Location: Brisbane, QLD
Posts: 58
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This is probably hardcoded. The suggestion simply is, when the JDAM hits, multiple, invisible explosions occur at multiple set height and depression and over whatever the JDAM actual destruction radius is. If possible, this would allow for JDAMs to fullfill the actual destructive potential by killing targets below the actual JDAM strike. Just today I survived a JDAM 50 metres away from me because I was about 5m lower than where it hit.
Although I guess that if this wasn't hardcoded then the DEVs would've already implemented it. Obviously I don't know, but maybe it's possible? |
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If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you. |
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#2 |
![]() Join Date: May 2007
Posts: 855
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Pretty sure that's a resuggestion
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#3 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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|TGXV| Waldo_II
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#4 |
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well...who ever said it....its a good idea
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#5 |
![]() Join Date: Mar 2008
Posts: 487
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just drop many artillery rounds with invisible explosion at once, and then drop "big explosion" round.
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| Tags |
| explosions, improvement, jdam, minituare |
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