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#1 |
![]() Join Date: Mar 2009
Posts: 475
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The grenadier is an often overlooked kit. It has some drawbacks such as a weak grenade and its difficult to hit targets that are on flat ground if you dont have a height advantage. But the biggest problem is the long range it takes for the grenades to explode instead of dissapearing. This weakens the UGL in urban fighting where you need to fire the grenade more than atleast five times the damaging range of the grenade for it to explode. Heres what im thinking: Most aspects of PR is scaled down to make the battlefield seem bigger than it is. For example, it is really hard to hit soldiers with ironsights at 200 meters. Even if the UGL grenade is set to the same minimum exploding distance ingame as it is IRL, this does not matter when a meter ingame is longer than a real meter. So I suggest we tweak the UGL grenade a bit to make it explode at a somewhat shorter minimum distance. Im not suggesting a massive decrease, somewhere around 20% would be nice. Im not sure about the current arming range but it seems that it is somewhere around 30-40 meters so a 5-6 meters reduction would improve the UGL, and probably make it more common in PR.
After further research I found some evidence that the minimum arming range ingame might be to long compared even to reality. Globalsecurity is a reliable source and they write the following about the grenade launcher: The main consideration affecting the employment of 40-mm grenades within urban areas is the typically short engagement range. The 40-mm grenade has a minimum arming range of 14 to 28 meters. If the round strikes an object before it is armed, it will not detonate. Both the HE and HEDP rounds have 5-meter burst radii against exposed troops, which means the minimum safe firing range for combat is 31 meters. The 40-mm grenades can be used to suppress the enemy in a building, or inflict casualties by firing through apertures or windows. The MK 19 can use its high rate of fire to concentrate rounds against light structures. This concentrated fire can create extensive damage.The 40-mm HEDP round can penetrate the armor on the flank, rear, and top of Soviet-made BMPs and BTRs. Troops can use the M203 from upper stories to deliver accurate fire against the top decks of armored vehicles. Multiple hits are normally required to achieve a kill Grenade Launcher Reading this it seems as the UGL can both be fired at closer ranges than in PR and that they are also somewhat effective against APC´s, or atleast older soviet ones. *Note that the global security article is about both the 203 and the Mk19 grenade machine gun which have almost identical ammunition. |
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#2 |
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"can be used to suppress the enemy in a building, or inflict casualties by firing through apertures or windows" Try to do that in PR.. The settle time/deviation on the UGL makes it good only in open areas when u have a height advantage (like j00 said), plus IRL grenadiers carry about 2x more grenades.
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#3 | |
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Retired PR Developer
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whatever it is IRL should be it imo. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#4 |
![]() Join Date: Mar 2009
Posts: 475
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(((^^ That will take you between 10-15 seconds before you get effective fire on the enemy. A long time imo. But I didnt start this thread to debate the difficulties in aiming with the grenade launcher, as that is very dependent on training and skill, even though horizontal deviation when settled prohibits hitting windows at distance over 50 meters or so.)))
To move the thread forward it would be nice to know the arming range of the UGL grenade in PR as my gut tells me its bigger than the 14-28 meters quoted. Also, maybe a military advisor can verify the validity of globalsecuritys claims regarding arming range. |
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#5 | |
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BTW, if I shoot and hit a guy with UGL from like 10 meters, will he get any dmg (ingame)? :P | |
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#6 |
![]() Join Date: May 2008
Location: Strongside
Posts: 762
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Tried ingame.
29m = no explosion 30m = explosion |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
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#7 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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The UGL is used to launch grenades to where a normal hand grenade cant reach.
It is not designed for twitch shooting at your enemies feet in CQB. Use hand grenades when the enemy is close enough and use the UGL when you can't reach the enemy with hand grenades. |
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#8 | |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#9 | |
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Aim a couple of pixels higher (to counter gravity) and there you go. | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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| Tags |
| arming, grenade, range, reduce, ugl |
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