project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 11-13-2009, 12:23 PM   #11
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Reduce the arming range of the UGL grenade

imo that is effectively making the grenadier a liability in close range, he has a scope and therfore is less effective, and doesn't have grenades that can engage targets close to him or inside buildings close to him either.

its not like the gradier gets alot of kit ingame anyway.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 11-13-2009, 04:58 PM   #12
BloodBane611
Registered User
Supporting Member

BloodBane611's Avatar
Default Re: Reduce the arming range of the UGL grenade

First of all, I don't think the UGL is hard to use. I do think that they should carry a realistic amount of ammo, but I have no idea what that is, although I think the military advisors can probably answer that.

However, I do agree that the grenadier is basically useless in CQB, adding frags to the kit wouldn't be a killer. I think there's a free space as well, on weapon 6 if I'm not mistaken.



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline Reply With Quote
Old 11-13-2009, 05:09 PM   #13
loki1120
Banned
Default Re: Reduce the arming range of the UGL grenade

for the american Grenadier kit (the M203) its 24 HE rounds, but they also can carry smoke, bean bag, buckshot, CS gas.

so maybe 12 HE,
6 smoke (4 white 2 red)
1 beanbag (for those nasty rock throwin civies)
2 buckshot,
3 CS.

give 2 versions, Acog and red Dot.
loki1120 is offline Reply With Quote
Old 11-13-2009, 07:21 PM   #14
Conman51

Conman51's Avatar
Default Re: Reduce the arming range of the UGL grenade

Quote:
Originally Posted by loki1120 View Post
for the american Grenadier kit (the M203) its 24 HE rounds, but they also can carry smoke, bean bag, buckshot, CS gas.

so maybe 12 HE,
6 smoke (4 white 2 red)
1 beanbag (for those nasty rock throwin civies)
2 buckshot,
3 CS.

give 2 versions, Acog and red Dot.
probably not going to happen for the reason taht there are not enough weapon slots, but i think that a increase of smoke and frag is fine,

also PR doesnt really have a reason for buckshot in the GL and CS gas and stuff like that

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
Conman51 is offline Reply With Quote
Old 11-14-2009, 09:25 AM   #15
TheLean
Supporting Member
Default Re: Reduce the arming range of the UGL grenade

Yep, more grenades would be nice and realistic, both HE and smoke and perhaps some HEDP. Also the choice to not use scope would benefit the class. A little less deviation when settled would also make it easier to hit that window. I still think the arming range can be lowered somewhat. If its 30 meters thats a big difference from an average of 21 meter arming distance (average between 14-28 meters). A 25 meters arming distance would be enough to improve usefulness while shooting windows across the street and still not make it spammy in CQB.

As it is now, the grenadier is useful in rare circumstances, with the love the LMG has recieved and the marksman will recieve in 0.9 something should really be done to make this kit more attractive. Im not adverse to making the grenadiers rifle have bigger deviation to represent the handling problems with the added weight of an UGL, as long as the changes proposed in this post is implemented.
TheLean is offline Reply With Quote
Old 11-14-2009, 12:03 PM   #16
Silly_Savage
Deputy Lead Tester (US)

Silly_Savage's Avatar
Default Re: Reduce the arming range of the UGL grenade

Regarding the number of grenades available:

Quote:
Originally Posted by [R-CON]nedlands1 View Post
I reckon the grenadier needs more grenades. According to a study done on the load a soldier carries into battle conducted on a group of 82nd Airborne in Afghanistan, a grenadier carries "24-26 assorted 40mm grenades... worn on [his] fighting load carrier/interceptor body armor" (Source: http://www.me.berkeley.edu/ME239/res...d%20Report.pdf, pg 20 or 24). The player in-game currently carries 9 HE rounds and 4 smoke which is around half of that.
Quote:
Originally Posted by [R-DEV]Jaymz View Post
Right now in-game

Casualty Radius - 5-6m
Damage ends at 12m.

They're fine. The only alteration the grenadier kit needs is changes to the ammunition loadout like nedlands said.
From this thread.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
Silly_Savage is offline Reply With Quote
Old 11-14-2009, 01:40 PM   #17
[R-MOD]Spec
Forum Moderator

[R-MOD]Spec's Avatar
Default Re: Reduce the arming range of the UGL grenade

Quote:
Originally Posted by Nebsif View Post
BTW, if I shoot and hit a guy with UGL from like 10 meters, will he get any dmg (ingame)? :P
I think it does cause some damage, about as much as a collaborators stone.
[R-MOD]Spec is offline Reply With Quote
Old 11-14-2009, 02:16 PM   #18
BloodBane611
Registered User
Supporting Member

BloodBane611's Avatar
Default Re: Reduce the arming range of the UGL grenade

Quote:
I think it does cause some damage, about as much as a collaborators stone.
So only like 6 headshots to kill! Sweet, no problem.

I think Savage has covered all the necessary bases, and proven that the DEVs are already on it.



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline Reply With Quote
Old 11-14-2009, 03:00 PM   #19
Celestial1
Default Re: Reduce the arming range of the UGL grenade

Quote:
Originally Posted by loki1120 View Post
12 HE,
6 smoke (4 white 2 red)
1 beanbag (for those nasty rock throwin civies)
2 buckshot
Can the M203 (and equivalents) fire 40mm grenades and other munitions in the same sitting (as in, you don't have to have it configured to fire a shotgun round?).

I've never seen or heard of them being used. Beanbags for civis would be cool/useful, but not sure if it's really necessary.



Also, grenadier has two open slots. Hand frags and a third munition for the launcher are open.
Celestial1 is offline Reply With Quote
Old 11-14-2009, 03:12 PM   #20
[R-DEV]Eddie Baker
PR Military Advisor
Default Re: Reduce the arming range of the UGL grenade

Quote:
Originally Posted by Celestial1 View Post
Can the M203 (and equivalents) fire 40mm grenades and other munitions in the same sitting (as in, you don't have to have it configured to fire a shotgun round?).

I've never seen or heard of them being used.
Yes, without any modification to the weapon, they can fire 40mm munitions chambered for that launcher, including less lethal. Although how less-lethal is carried and employed would depend on conditions, ROE and unit SOP. Everybody with a GL might get a few of them, or there might be a standalone launcher (like an M79) designated for less lethal use only. It is often the same way with shotguns.

The 40x46mm Low Velocity NATO grenade launchers can fire the M576 Multiple Projectile Round (27 pellets of #4 buckshot). It has been around since the Vietnam conflict, where it was used extensively by US and Australian forces in the M79.
[R-DEV]Eddie Baker is offline Reply With Quote
Reply


Tags
arming, grenade, range, reduce, ugl
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:43 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.