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#11 |
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Retired PR Developer
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imo that is effectively making the grenadier a liability in close range, he has a scope and therfore is less effective, and doesn't have grenades that can engage targets close to him or inside buildings close to him either.
its not like the gradier gets alot of kit ingame anyway. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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First of all, I don't think the UGL is hard to use. I do think that they should carry a realistic amount of ammo, but I have no idea what that is, although I think the military advisors can probably answer that.
However, I do agree that the grenadier is basically useless in CQB, adding frags to the kit wouldn't be a killer. I think there's a free space as well, on weapon 6 if I'm not mistaken. |
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[R-CON]creepin - "because on the internet 0=1" |
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#13 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 290
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for the american Grenadier kit (the M203) its 24 HE rounds, but they also can carry smoke, bean bag, buckshot, CS gas.
so maybe 12 HE, 6 smoke (4 white 2 red) 1 beanbag (for those nasty rock throwin civies) 2 buckshot, 3 CS. give 2 versions, Acog and red Dot. |
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#14 | |
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Quote:
also PR doesnt really have a reason for buckshot in the GL and CS gas and stuff like that | |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#15 |
![]() Join Date: Mar 2009
Posts: 475
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Yep, more grenades would be nice and realistic, both HE and smoke and perhaps some HEDP. Also the choice to not use scope would benefit the class. A little less deviation when settled would also make it easier to hit that window. I still think the arming range can be lowered somewhat. If its 30 meters thats a big difference from an average of 21 meter arming distance (average between 14-28 meters). A 25 meters arming distance would be enough to improve usefulness while shooting windows across the street and still not make it spammy in CQB.
As it is now, the grenadier is useful in rare circumstances, with the love the LMG has recieved and the marksman will recieve in 0.9 something should really be done to make this kit more attractive. Im not adverse to making the grenadiers rifle have bigger deviation to represent the handling problems with the added weight of an UGL, as long as the changes proposed in this post is implemented. |
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#16 | ||
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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Regarding the number of grenades available:
Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#17 |
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Forum Moderator
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#18 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Quote:
I think Savage has covered all the necessary bases, and proven that the DEVs are already on it. | |
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[R-CON]creepin - "because on the internet 0=1" |
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#19 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
I've never seen or heard of them being used. Beanbags for civis would be cool/useful, but not sure if it's really necessary. Also, grenadier has two open slots. Hand frags and a third munition for the launcher are open. | |
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#20 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Quote:
The 40x46mm Low Velocity NATO grenade launchers can fire the M576 Multiple Projectile Round (27 pellets of #4 buckshot). It has been around since the Vietnam conflict, where it was used extensively by US and Australian forces in the M79. | |
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| Tags |
| arming, grenade, range, reduce, ugl |
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